Hyvry1
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« Reply #15 on: March 08, 2004, 12:01:06 AM » |
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Age0 was the best. No-one had played it before and so did not know loads of tricks to help them get ahead.
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Lord Lanair
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« Reply #16 on: March 08, 2004, 05:17:06 AM » |
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Age 1 was the best- only because I wasn't around for Age 0. LOL
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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matt_the_shark
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« Reply #17 on: March 08, 2004, 05:48:59 AM » |
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indeed. age one was ownage. back then i was proud of my 750k attack. i was also proud of my 14k defense! LOL
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Saladin
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« Reply #18 on: March 09, 2004, 02:45:46 AM » |
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Age 1 definetly. I really played KoC back then and at my zenith i had 5k elves. Age 2 i played halfheartedly and i don't play anymore
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I have become Death; destroyer of worlds. --J. Robert Oppenheimer upon witnessing the explosion of the first atomic bomb [/font] We can easily forgive a child who is afraid of the dark. The real tragedy of life is when men are afraid of the light --Plato [/font]
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Lord Lanair
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« Reply #19 on: March 09, 2004, 03:33:38 AM » |
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Ditto. They need to make TBG much higher again.
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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matt_the_shark
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« Reply #20 on: March 09, 2004, 03:35:22 AM » |
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what they need to do is get age one back and maybe add more weapons. oh, and it would be nice if they upped TBG again too .
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Lord Lanair
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« Reply #21 on: March 09, 2004, 03:46:45 AM » |
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We need to be able to trade, or change commanders/officers in the game, too.
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« Last Edit: March 09, 2004, 03:55:07 AM by matt_the_shark »
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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SS
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« Reply #22 on: March 09, 2004, 03:49:05 AM » |
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You're starting to describe Fate of Nations here. *will get his arse in gear regarding that at some stage soon*
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Peter 'SpectralShadows' Boughton, Seeker of Perfection, BPsite Sitelord.
Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in the Sightblinder's eye on the Last Day.
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matt_the_shark
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« Reply #23 on: March 09, 2004, 03:49:06 AM » |
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you're getting into the slave labor thing again
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underruler
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« Reply #24 on: March 09, 2004, 03:50:30 AM » |
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They should make it more realistic where the bigger armies get more gold...b/c of the extra people that can pillage instead of having like 500 soldiers be occupied by 50 or something.
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matt_the_shark
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« Reply #25 on: March 09, 2004, 03:51:50 AM » |
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eh? you lost me on that last part...
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Lord Lanair
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« Reply #26 on: March 09, 2004, 04:03:58 AM » |
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I think I understand. It should be more of an exponential growth... soldiers vs. TBG, instead of a linear "each soldier generates 26 gold" type of thingy. I think? :paranoid:
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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matt_the_shark
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« Reply #27 on: March 09, 2004, 04:06:06 AM » |
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but one more person will make alot more profound effect on a small army rather than a large army.
they should base recruits to you army on how good you do in battle or something...that would be interesting...
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Lord Lanair
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« Reply #28 on: March 09, 2004, 04:08:46 AM » |
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they should base recruits to you army on how good you do in battle or something...that would be interesting... Too hard for the idiot programmers to do, but a cool idea.
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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matt_the_shark
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« Reply #29 on: March 09, 2004, 04:10:47 AM » |
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no, like if you win a battle you would gain pupularity points. it would also go for defending attacks. the more popularity points you get, the more people you get.
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