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Poll
Question: Which Age did you like the best, and why?
Age 0 - 9 (34.6%)
Age 1 - 13 (50%)
Age 2 - 3 (11.5%)
Age 3 Beta - 1 (3.8%)
Total Voters: 27

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Author Topic: Which Age owned?  (Read 34139 times)
Hyvry1
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« Reply #15 on: March 08, 2004, 12:01:06 AM »

Age0 was the best.  No-one had played it before and so did not know loads of tricks to help them get ahead.  
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Lord Lanair
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« Reply #16 on: March 08, 2004, 05:17:06 AM »

Age 1 was the best- only because I wasn't around for Age 0.   LOL  
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- I'm scissors.  Nerf rock.  Paper's fine.

-It's not the mind control that kills people; it's the fall damage.

-Que sera, sera.
matt_the_shark
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« Reply #17 on: March 08, 2004, 05:48:59 AM »

indeed.  age one was ownage.  back then i was proud of my 750k attack.  i was also proud of my 14k defense! LOL
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Saladin
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« Reply #18 on: March 09, 2004, 02:45:46 AM »

Age 1 definetly. I really played KoC back then and at my zenith i had 5k elves. Age 2 i played halfheartedly and i don't play anymore
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Lord Lanair
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« Reply #19 on: March 09, 2004, 03:33:38 AM »

Ditto.

They need to make TBG much higher again.  Sad  
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- I'm scissors.  Nerf rock.  Paper's fine.

-It's not the mind control that kills people; it's the fall damage.

-Que sera, sera.
matt_the_shark
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« Reply #20 on: March 09, 2004, 03:35:22 AM »

what they need to do is get age one back and maybe add more weapons.  oh, and it would be nice if they upped TBG again too Smiley.
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Lord Lanair
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« Reply #21 on: March 09, 2004, 03:46:45 AM »

We need to be able to trade, or change commanders/officers in the game, too.  Sad
« Last Edit: March 09, 2004, 03:55:07 AM by matt_the_shark » Logged

- I'm scissors.  Nerf rock.  Paper's fine.

-It's not the mind control that kills people; it's the fall damage.

-Que sera, sera.
SS
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« Reply #22 on: March 09, 2004, 03:49:05 AM »

You're starting to describe Fate of Nations here. Tongue

*will get his arse in gear regarding that at some stage soon*
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matt_the_shark
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« Reply #23 on: March 09, 2004, 03:49:06 AM »

you're getting into the slave labor thing again Tongue
 
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underruler
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« Reply #24 on: March 09, 2004, 03:50:30 AM »

They should make it more realistic where the bigger armies get more gold...b/c of the extra people that can pillage instead of having like 500 soldiers be occupied by 50 or something.
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matt_the_shark
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« Reply #25 on: March 09, 2004, 03:51:50 AM »

eh? you lost me on that last part...Sad
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Lord Lanair
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« Reply #26 on: March 09, 2004, 04:03:58 AM »

I think I understand.  It should be more of an exponential growth... soldiers vs. TBG, instead of a linear "each soldier generates 26 gold" type of thingy.  I think?  :paranoid:  
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- I'm scissors.  Nerf rock.  Paper's fine.

-It's not the mind control that kills people; it's the fall damage.

-Que sera, sera.
matt_the_shark
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« Reply #27 on: March 09, 2004, 04:06:06 AM »

but one more person will make alot more profound effect on a small army rather than a large army.

they should base recruits to you army on how good you do in battle or something...that would be interesting...
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Lord Lanair
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« Reply #28 on: March 09, 2004, 04:08:46 AM »

Quote
they should base recruits to you army on how good you do in battle or something...that would be interesting...
Too hard for the idiot programmers to do, but a cool idea.  Wink  
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- I'm scissors.  Nerf rock.  Paper's fine.

-It's not the mind control that kills people; it's the fall damage.

-Que sera, sera.
matt_the_shark
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« Reply #29 on: March 09, 2004, 04:10:47 AM »

no, like if you win a battle you would gain pupularity points.  it would also go for defending attacks.  the more popularity points you get, the more people you get.
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