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Author Topic: If...?  (Read 65412 times)
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« Reply #15 on: May 27, 2003, 09:48:25 AM »

Everous, some good ideas... I was considering doing "land", but I couldn't think of a good way to handle it... your method for it is certainly worth thinking about.

The hero thing could work in a similar way to jlwd2's methods I think, especially as I didn't want to over-complicate things with magic (too much variety/too much work), but I think it would still be possible to have the combo's using this method, and perhaps having explosive weapons which could do things such as blind would work without being too complex.

jlwd2, advertising. I intend to do my best to make sure this is not needed, and a worst case scenario is banner adverts. Hopefully my current 20GB/month bandwidth will be enough, but if not then hopefully I can find a decent sponsor who has plain, simple friendly advertising. If advertising is needed then I will offer a cheap "premium" account which will remove adverts for perhaps €10 a year or something.

matt, capturing prisoners is an interesting idea... though perhaps this could be a unique feature of one/some of the races/nations, instead of casualties. Definitely worth more consideration.

Biteme, I think you misunderstand what Auron meant by graphics, there will not be any animations, unless they are needed. Also, it is possible to have nice looking, yet small filesize images, if you know how to optimize things correctly, which I hopefully do.

Mecta, yes, the alliance system will hopefully be made so you can join/leave easily, and are not stuck on the same side as the person you signed up from, infact I intend to have it so that you can declare war on the person who referred you, which should make people more careful with who they supply their link to.

Again, thanks to everyone for all the great ideas, if you have any more comments, keep them coming. :cool:
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Peter 'SpectralShadows' Boughton,
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« Reply #16 on: May 27, 2003, 10:17:08 AM »

Next thing off the top of my head:

Anyone played Kessen?


No? Well, in Kessen you control and army that moves around and... etc etc, I'll get to the point.

In Kessen, you have a variety of Officers (This ties to the Heroes thing), each of which has a number of special abilities (This is the idea) Like charge, which makes you inflict more casualties, and volley which deals more damage from archer units.


I'll shut up now >.<
 
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Everous
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« Reply #17 on: May 27, 2003, 11:23:51 AM »

Quote
Everous, some good ideas... I was considering doing "land", but I couldn't think of a good way to handle it... your method for it is certainly worth thinking about.

The hero thing could work in a similar way to jlwd2's methods I think, especially as I didn't want to over-complicate things with magic (too much variety/too much work), but I think it would still be possible to have the combo's using this method, and perhaps having explosive weapons which could do things such as blind would work without being too complex.
well, considering me and jlwd2's ideas are almost identical, they're just presented very differently...

Quote
At first I wasn't so keen about this hero and combo thing. I was thinking more in terms of divisions (archers, cavalry, foot soldiers etc....) and lots of different tactics with each of them... Then I realised that its basically the same. Just replacing division with hero and tactic with combo. The good thing about everous's idea is that (although very reminiscent of the HOMM series), it seems quite unique for an online game (I think). An important fact if and when this is actually made. As unless it is pay-per-play, advertisers will be needed. A unique sounding game may draw more interest.

oh and the magic, i don't understand how it would be more complicated that doing something like explosives...my idea is that the magic effect lasts for the duration of the attack, so that another can take advantage of it....if they don't, then the effect is wasted

one thing i did notice was different to jlwd2's idea was that his "divisions" are premade, whereas heros could be picked when registering an account...this would give greater variety and bring out more playing styles...and therefore...add to tactics
 
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« Reply #18 on: May 27, 2003, 11:30:38 AM »

Bah, your post didn't appear when I replied earlier.

I think that if the weapons used were linked to the combat 'stances' (eg: you cannot charge particularly well with a bow) with certain weapons being strong at certain things... two handed weapons good for charging, polearms good against charges, ranged good against polearms, etc.

Selling the weapons back at eg: 70% of the value is also a good idea.

Territory types would work well if there was a map/lands like Everous suggested, but yeah this would be complex... if there was someone a way to automate this side of things unless people wanted to control it, like in Civ, you can get the computer to manage cities/workers/etc while you concentrate on attacking/exploring/etc. That'd be even more work to code, but better for the user.
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Peter 'SpectralShadows' Boughton,
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« Reply #19 on: May 27, 2003, 11:37:07 AM »

maps are interesting...but where its been implemented before...i haven't seen the need for a map, land is just another statistic on the side of the screen...another vital resource that the player must collect...

oh yeah another thing...promise when you set up a forum for future suggestions...you actually listen to the players' comments
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« Reply #20 on: May 27, 2003, 11:47:15 AM »

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one thing i did notice was different to jlwd2's idea was that his "divisions" are premade, whereas heros could be picked when registering an account...this would give greater variety and bring out more playing styles...and therefore...add to tactics
I think the best thing would be to give the user a choice at the beginning, which allowed them a certain set of premade stances... this could be linked with the territory goods (eg: need nearby saltpeter for explosives).

The reason magic would be more complex is because it can [in theory] do anything, and there would be a large percentage of people who wanted spell-X or incantation-Y to be added, and me being me would want to try add them whilst keeping it balanced.
Hmmm, perhaps it would be worth having one of the races (elves?) who can perform some magic, without having actual wizards/mages, which would be better?

On the subject of races, I don't particularly want to use the four KoC ones, I want more, and more interesting things. And I don't want to enforce an alignment on someone because of their racial choice... so I don't want to be including Orcs/Trollocs/etc.
Currently I'm thinking:
Humans: Default class, no specialisation, above average at everthing.
Elves: Specialised in archery and magic, good at spying.
Ogiers: Large and strong, good at charging. Can use two large weapons.
[Something]: Good at defending, specialised in polearms, can use phalanx tactic.
Goblins: Good at spying, able to ambush tactic, unable to use large weapons.

Except I'd prefer to use unique names as well, just to be more original (and avoid any potential copyright issues), and I want more than that... I'd prefer six or eight things.
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Peter 'SpectralShadows' Boughton,
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« Reply #21 on: May 27, 2003, 11:49:26 AM »

Quote
oh yeah another thing...promise when you set up a forum for future suggestions...you actually listen to the players' comments
This will be the most important thing, because I've been on the other side of it far too often, and I know how annoying having faceless management is.
I will definitely try to reply to every comment and then test the suggestion before deciding whether it would be worth implementing or not, and letting the players know either way.

As for maps, it would be nice if they could be included, but I only want them if they are going to contribute something... perhaps having some sort of system of positioning and moving your army, so you could maybe split it and flank enemies... might be difficult to code but if it can be done it would be cool. Smiley
« Last Edit: May 27, 2003, 11:53:31 AM by SS » Logged

Peter 'SpectralShadows' Boughton,
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Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming
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« Reply #22 on: May 27, 2003, 12:04:52 PM »

As I said, which ties to making weapon etc, differant zones could have differant things, like A Iron mine, or a city where you can hire mercenaries.
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« Reply #23 on: May 27, 2003, 12:30:58 PM »

I love these ideas, but sadly, I cannot think of any. o.o
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« Reply #24 on: May 27, 2003, 12:38:59 PM »

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As I said, which ties to making weapon etc, differant zones could have differant things, like A Iron mine, or a city where you can hire mercenaries.
Yes. On the subject of weapon making... I know next to nothing about that.
Bows need wood (Yew?) and string (horse hair?)
Axes need wood(Oak?) and metal (Iron?)
Swords need metal (Iron/Steel?)

That is pretty much the extent of my knowledge... is it worth having 'real' resources, or just keeping things simple with wood/metal/whatever?
If proper resources, then what are the correct types for weapons... and should you be able to build weapons with other types of that resource, but they would not be as strong/efficient weapons?
« Last Edit: May 27, 2003, 12:39:43 PM by SS » Logged

Peter 'SpectralShadows' Boughton,
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« Reply #25 on: May 27, 2003, 12:40:52 PM »

[moved to better forum]
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Peter 'SpectralShadows' Boughton,
Seeker of Perfection, BPsite Sitelord.

Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming
defiance with the last breath, to spit in the Sightblinder's eye on the Last Day.
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« Reply #26 on: May 27, 2003, 12:44:11 PM »

Quote
Yes. On the subject of weapon making... I know next to nothing about that.
Bows need wood (Yew?) and string (horse hair?)
Axes need wood(Oak?) and metal (Iron?)
Swords need metal (Iron/Steel?)

That is pretty much the extent of my knowledge... is it worth having 'real' resources, or just keeping things simple with wood/metal/whatever?
If proper resources, then what are the correct types for weapons... and should you be able to build weapons with other types of that resource, but they would not be as strong/efficient weapons?
I think having better quality weapons with better quality resources would work...

If you want, I can come up with a list of weapons and what it would take to make them *Shrugs* I have lots of free time this week.
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« Reply #27 on: May 27, 2003, 01:02:28 PM »

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If you want, I can come up with a list of weapons and what it would take to make them *Shrugs* I have lots of free time this week.
If you've got nothing better to do, go ahead. Smiley
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« Reply #28 on: May 27, 2003, 01:26:47 PM »

Ok, I'll see what I come up with.
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« Reply #29 on: May 27, 2003, 01:35:01 PM »

all ur ideas are really awesome but u guys write to much <_<    It's hard to read it all Shocked  
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