Meredoth
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« Reply #15 on: September 28, 2003, 01:10:05 AM » |
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Sub was evil since the begging of the game. I feel it many times. No it's better for players of lower rank Those 10 lvl spy (count me also) will think twice before sab someone.
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DKi9
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« Reply #16 on: September 30, 2003, 07:39:24 PM » |
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Just my 2 cents, I think anything they do to decrease the potential damage of Sab is good. Sab is way too powerful as it is, you can send someone literally back to nothing with enough spies and attacks. Most of the upgrades in game are too expensive at the higher levels, requiring that you have an insane turn-based income, because if you get your money from attacking people you run the risk of losing everything you have gained. Then again, you still run that risk even without provoking others, but at least now they have to spend an extra attack on you and hopefully that will discourage them from doing so.
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Sunny days wouldn't be special if it wasn't for rain; Joy wouldn't feel so good if it wasn't for pain. Death gotta be easy cuz life is hard; It'll leave you physically, mentally and emotionally scarred.
50 Cent
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FragMaster1972
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« Reply #17 on: October 01, 2003, 02:15:16 AM » |
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i only get about 20k / turn, and ive had no problem getting level 9 spies. you just have to play your cards right.
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1 posts to [span style=\'font-size:30pt;line-height:100%\'][/s]BURSEG!!![/u][/size][/span][/b] "If you ever find yourself on the side of the Majority, it's time to pause and reflect." -Mark Twain[/color]
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Lord Lanair
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« Reply #18 on: October 01, 2003, 02:30:24 AM » |
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Show off. <_< You also need fewer enemies than I have. LOL
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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slayerselune
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« Reply #19 on: October 01, 2003, 02:48:14 AM » |
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Yeah, and some of those orcs are so touchy when you take their money. It is nice to catch their spies though and know they lost 2 turns now instead of just one.
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The piano's been drinking...not me.--Tom Waite
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Lord Lanair
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« Reply #20 on: October 01, 2003, 02:53:09 AM » |
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Except when it's your two spies that get caught. <_< Orcs are touchy though, and stupid.
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- I'm scissors. Nerf rock. Paper's fine.
-It's not the mind control that kills people; it's the fall damage.
-Que sera, sera.
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sirjohn13
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« Reply #21 on: October 02, 2003, 01:58:39 PM » |
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Some people just sabbed u to ground spending 5-10 attack turns just because u stole them 200k or tried to attack/recon them. Now they will have to spend twice as many attack turns to do that, so they might think better of.
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Proud member of..::We have no beginning.. ..we have no end.. ..we are InfInItE::..
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Daimao
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« Reply #22 on: October 02, 2003, 02:07:04 PM » |
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Sabbing now costs 5 turns
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.:: Lemming Ball Z : DBZ style fighting game with lemmings ::. .:: Daimao.be : Daimao's Personal Website ::. .:: Daimao's Daily Comics : Various daily comics ::. *There's no time to discriminate , Hate every mothafuc|{a that's in your way* *Let's call it Surprise Sex , Rape is such a harsh word* *Raised to be stupid - Taught to be nothing at all* *I don't like the drugs - But the drugs like me*
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slayerselune
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« Reply #23 on: October 02, 2003, 02:16:59 PM » |
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ouch!!! man, what's the use now of having the spies except to prevent being sabbed? You elves are losing you're 25% bonus left and right. I suppose this prevents frivolous sabbing, but for those of us with lower attack turns, it prevents useful hits as well...
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The piano's been drinking...not me.--Tom Waite
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DKi9
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« Reply #24 on: October 02, 2003, 02:28:39 PM » |
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5 attack turns... hrm... guess people will think 5 times before sabbing now, eh?
OK, that was corny but it needed to be said.
I still can't complain. Sab really needed some adjustment. Not saying that it's adjusted right now, but it needed something. We'll see if it effectively controls Sab now.
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Sunny days wouldn't be special if it wasn't for rain; Joy wouldn't feel so good if it wasn't for pain. Death gotta be easy cuz life is hard; It'll leave you physically, mentally and emotionally scarred.
50 Cent
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lightwarrior
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« Reply #25 on: October 02, 2003, 02:31:50 PM » |
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well thats about all there good for now is to stopyou being sabbed which for some of the bigger players was the most logical to use for retaliation against the smaller players who attacked them werent worth the cost in attacking as there was no value in it .so maybe they need to reintroduce the size attack limits from age 1 which would have a two fold benifit of protecting the smaller armies from the larger armies and make the larger armies look closer to home for someone to attack
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Dirac_Notation
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« Reply #26 on: October 02, 2003, 02:56:23 PM » |
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It would be fine if they introduced size attack limits, so long as they're not asymmetric like they were in Age1. It sucked to have some guy 1/5 your size attacking you regularly, but there was nothing you could do about it.
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« Last Edit: October 02, 2003, 02:57:07 PM by Dirac_Notation »
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"Admire the power of the Dirac notation!" J.J. Sakurai, Modern Quantum Mechanics, p. 209
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diskreet
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« Reply #27 on: October 02, 2003, 03:51:53 PM » |
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if it were up to me, i'd make it 1 attack turn per item attempted to be sab'd.
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might upon might. strength upon strength.
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FragMaster1972
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« Reply #28 on: October 02, 2003, 04:05:40 PM » |
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I probably have fewer enemies because I don't attack much. Pkus, I catch a lot of people trying to spy me, and a lot of people won't attack if they can't spy. I like disk's method of sabbing....sounds fair.
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1 posts to [span style=\'font-size:30pt;line-height:100%\'][/s]BURSEG!!![/u][/size][/span][/b] "If you ever find yourself on the side of the Majority, it's time to pause and reflect." -Mark Twain[/color]
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ns33
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« Reply #29 on: October 02, 2003, 04:23:30 PM » |
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5 attack turns to sab all but some 1000 people in the game... this game is being ruined... <_< :blink:
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