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ROLEPLAYING => Roleplaying Discussion => Topic started by: Rug on May 20, 2004, 09:47:48 PM



Title: The Wheel of Time RPG
Post by: Rug on May 20, 2004, 09:47:48 PM
Who would be interested?


Title: The Wheel of Time RPG
Post by: mole on May 20, 2004, 10:05:35 PM
why ask? :thumbs-up:


Title: The Wheel of Time RPG
Post by: SS on May 20, 2004, 10:23:04 PM
Of course. :)


Title: The Wheel of Time RPG
Post by: Rug on May 20, 2004, 10:59:24 PM
Others? Ripper, perhaps? You need only know the first book, to begin at least.


Title: The Wheel of Time RPG
Post by: Hornet on May 21, 2004, 01:58:39 PM

Why on earth does this topic appear in most of the forums?


Title: The Wheel of Time RPG
Post by: SS on May 21, 2004, 02:29:04 PM
Not most of them, just... uh, most of them. :P

Promotion is why - to make sure anyone interested can know about it.. I'm not sure if everyone checks the RP forum.


Title: The Wheel of Time RPG
Post by: GandalfTheOld on May 21, 2004, 03:02:35 PM
the book series sound interesting.
but i'm finding a bit of too much similarities between the LotR series... (the whole concept of holy'ish artifacts being the key for the victory of either the light/good side and the dark/evil side, for one, but then again that's in many fantasy/scifi'ish books...)
not that i've read the WoT series tho.


Title: The Wheel of Time RPG
Post by: SS on May 21, 2004, 03:45:39 PM
WoT is nothing like LotR. It has some similar things, but, like you said, most/all fantasy/sci-fi things have similarities.

You might as well give the first book a try - everyone else here that has tried it has liked it. :D


Title: The Wheel of Time RPG
Post by: Filran on May 21, 2004, 04:35:36 PM
I'd join in again.


Title: The Wheel of Time RPG
Post by: mole on May 21, 2004, 04:48:09 PM
liked? somthing subliminal happened when i read it, ive all but refused to read anything else since.

if your playing profecies of the dragon dont you have to have read to the end of tLoC?


Title: The Wheel of Time RPG
Post by: Rug on May 21, 2004, 05:45:59 PM
Quote
if your playing profecies of the dragon dont you have to have read to the end of tLoC?

Yeah... if we ever get that far though, it'll be a good few months down the line.

Currently:
Me,
Mole,
SS,
Filran.

Any others?


Title: The Wheel of Time RPG
Post by: mole on May 21, 2004, 06:07:37 PM
you mind if i take a peek through the book or will it spoil stuff?


Title: The Wheel of Time RPG
Post by: Filran on May 21, 2004, 06:24:55 PM
Somehow, most of this group seems oddly familiar... :P


Title: The Wheel of Time RPG
Post by: Perdition on May 22, 2004, 03:01:30 AM
Bah to your topic movery :angry:  


Title: The Wheel of Time RPG
Post by: mole on May 22, 2004, 12:40:50 PM
unless your going to say somehitng helpful -hush-


Title: The Wheel of Time RPG
Post by: matt_the_shark on May 23, 2004, 05:03:02 AM
stop wasting space in the TGA sections!!! :hmmm:


Title: The Wheel of Time RPG
Post by: Rug on May 23, 2004, 10:29:29 AM
Quote
stop wasting space in the TGA sections!!! :hmmm:
Fuck you.


Title: The Wheel of Time RPG
Post by: mole on May 23, 2004, 12:20:28 PM
Quote
We have 388 registered members

stop wasting space!


Title: The Wheel of Time RPG
Post by: SS on May 23, 2004, 03:34:48 PM
Hehehe.


Title: The Wheel of Time RPG
Post by: Rug on May 23, 2004, 05:59:40 PM
Quote

stop wasting space!
I think mole has won this one.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 23, 2004, 07:30:03 PM
Yea, sure, I would love to.


Title: The Wheel of Time RPG
Post by: SS on May 23, 2004, 07:54:53 PM
Ok, so we've got 1+4 people.

Is that enough or do we want one or two more?


Title: The Wheel of Time RPG
Post by: mole on May 23, 2004, 09:11:43 PM
well lets see i...havent seen the book aaaand had no experience with this RP sso my answer to you is.... stop asking me and ask rug


Title: The Wheel of Time RPG
Post by: SS on May 23, 2004, 10:39:55 PM
I wasn't asking you. <_<


Title: The Wheel of Time RPG
Post by: Rug on May 23, 2004, 11:04:41 PM
We had the same number last time, If I recall correctly (Me, you, Zwan, Hawk, Fil).

So I'd say we're good. I'll be solely DMing, rather than my now-infamous double act.

I'll get some character creation guidelines/rules typed tomorrow, hopefully, and my kindly assistant SS will send everyone who needs it the forum password.


Title: The Wheel of Time RPG
Post by: mole on May 23, 2004, 11:09:43 PM
does SS get to wear a sparkly dress?


Title: The Wheel of Time RPG
Post by: SS on May 23, 2004, 11:35:47 PM
Ooooh, I hope so! :D



 :blink:

Um. Where did that come from. :miffed:


Title: The Wheel of Time RPG
Post by: Filran on May 24, 2004, 03:42:10 AM
My book got kinda ruined, so I'll see if I can still use it. I hope I can. >.>'


Title: The Wheel of Time RPG
Post by: mole on May 24, 2004, 11:26:25 AM
Quote
infamous ' act

Quote
kindly assistant SS

 


Title: The Wheel of Time RPG
Post by: SS on May 24, 2004, 11:28:46 AM
Uh, I'm not sure what you're trying to say there, but whatever it is, I don't get it. :huh:


Title: The Wheel of Time RPG
Post by: mole on May 24, 2004, 11:32:50 AM
i was trying to explain why you should wear a sparkly dress without saying anything, its 'cause your his acts assistant


Title: The Wheel of Time RPG
Post by: RipperRoo on May 24, 2004, 02:28:58 PM
And wheres my password then?


Title: The Wheel of Time RPG
Post by: SS on May 24, 2004, 03:14:58 PM
He hasn't done the character guidelines yet. :P


Title: The Wheel of Time RPG
Post by: Rug on May 24, 2004, 04:56:58 PM
Mmm... depending on how everyone elses characters shape up, I may do my tag-team again. Just looked over the campaign and 4 characters may not be enough - depending on what you do with them. We'll see.

Anyway; first part is up.


Title: The Wheel of Time RPG
Post by: SS on May 24, 2004, 05:10:13 PM
Okay, everyone should have the password. Anyone I missed let me know.


Title: The Wheel of Time RPG
Post by: Rug on May 24, 2004, 05:18:06 PM
Quote
Okay, everyone should have the password. Anyone I missed let me know.
I sent it too, so I imagine everyone got it twice :P.


Title: The Wheel of Time RPG
Post by: Rug on May 25, 2004, 05:28:54 PM
*Prods everybody* (http://www.bpsite.co.uk/forums/index.php?act=ST&f=15&t=1929)


Title: The Wheel of Time RPG
Post by: SS on May 26, 2004, 02:51:00 PM
Added my character. Now we're just waiting for Filran and Ripper.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 26, 2004, 03:31:34 PM
I cant think of a good one. :(

Well SS has now taken the Ranger, so we dont want two, and I cant be a mage, because Aes Sedai arent allowed... So Im either a Rogue or a Bard then, any ideas?


Title: The Wheel of Time RPG
Post by: mole on May 26, 2004, 04:03:40 PM
a gleeman you fool


Title: The Wheel of Time RPG
Post by: Rug on May 26, 2004, 08:33:59 PM
The Noble class is quite far removed from the Bard. The Gleeman prestige class is not.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 27, 2004, 03:20:58 PM
Ive got an idea! How about you post the classes..... As in, all of them, not just the ones you have so far.


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 04:18:57 PM
He has posted five of the seven main classes - the other two being Initiate & Wilder, ie: Channelers, which we're not having.
You can't be a prestige class (Aes Sedai, Asha'man, Blademaster, Commander, Gleeman, Thief-Taker, Warder, Windfinder, Wise One, Wolfbrother) at first level, you need to be at least lvl5 (preferably higher) before it makes sense to gain levels in those classes.

If you want though, I've got the book infront of me now and can type up any appropriate info about the classes.
And they are broad enough that we could have two characters from the same class without them being the same.


Title: The Wheel of Time RPG
Post by: mole on May 27, 2004, 06:08:43 PM
hmmm i was wondering the other day that if its so much like NWN if the level master would work but so far no success


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 06:20:49 PM
Too many slight differences, I'd guess.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 27, 2004, 06:33:50 PM
Quote
If you want though, I've got the book infront of me now and can type up any appropriate info about the classes.
And they are broad enough that we could have two characters from the same class without them being the same.
a) I know perfectly well what a Presteige class is... But I might like to know the pre-requisites....

b) Isnt that what I just asked you to do?


Title: The Wheel of Time RPG
Post by: mole on May 27, 2004, 06:42:08 PM
i dont think you know all the classes? and yes you did just ask him *chuckles*


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 07:01:25 PM
Well there's a lot of information for each class, so I'll just type the requirements & hit die for each, then if you want to know class skills/features/etc for a specific class, or maybe two if I'm feeling generous. :P

Aes Sedai
Hit Die: d4.
Gender: Female.
Composure: 4 ranks.
Concentration: 8 ranks.
Weavesight: 4 ranks.
Feats: Multiweave, Sense Residue, Tie Off Weave
Channeling: Two or more Talents.

Asha'man
Hit Die: d6.
Gender: Male.
Base Attack Bonus: +2.
Composure: 4 ranks.
Concentration: 8 ranks.
Weavesight: 3 ranks.
Feats: Multiweave, Sense Residue, Tie Off Weave
Channeling: Two or more Talents.
Special: Proficiency with any type of sword.

Blademaster
Hit Die: d10.
Base Attack Bonus: +5.
Balance: 4 ranks.
Intimidate: 5 ranks.
Feats: Combat Reflexes, Dodge, Mobility, Spring Attack, Whirlwind Attack
Special: Proficiency with any type of sword.
Weapon: Masterwork sword.

Commander
Hit Die: d8.
Base Attack Bonus: +5.
Diplomacy: 6 ranks.
Ride: 5 ranks.
Special: Must belong to an organized standing force. This includes mercenary companies, national armies, and the forces attached to individual houses or nobles.

Gleeman
Hit Die: d6.
Background: Human, non-Aiel.
Diplomacy/Intimidate: 6 ranks (in either, not total)
Perform: 10 ranks.
Pick Pocket: 10 ranks.
Feats: Fame.

Thief-Taker
Hit Die: d8.
Base Attack Bonus: +6.
Gather Information: 5 ranks.
Intimidate: 5 ranks.
Move Silently: 5 ranks.
Search: 5 ranks.
Feats: Exotic Weapon Proficiency (swordbreaker), Track.

Warder
Hit Die: d12.
Base Attack Bonus: +6.
Balance: 4 ranks.
Intimidate: 5 ranks.
Ride: 4 ranks.
Feats: Alertness, Improved Initiative, Combat Reflexes.
Special: A character must have been the target of the bond warder weave prior to taking any levels of this class.

Windfinder
Hit Die: d4.
Gender: Female.
Composure: 4 ranks.
Concentration: 8 ranks.
Weavesight: 4 ranks.
Feats: Multiweave, Sense Residue, Tie Off Weave
Channeling: Two or more Talents.

Wise One
Hit Die: d6.
Gender: Female.
Composure: 4 ranks.
Concentration: 8 ranks.
Weavesight: 4 ranks.
Feats: Multiweave, Sense Residue.
Channeling: Two or more Talents.

Wolfbrother
Hit Die: d8.
Background: Non-Ogier.
Animal Empathy: 8 ranks.
Listen: 5 ranks.
Spot: 5 ranks.
Wilderness Lore: 5 ranks.
Feats: Animal Affinity, Latent Dreamer.
Special: Must have heard the call of the wolves or spent time in a wilderness area.
Accelerated Madness: A hero can waive up to three of the skill and feat requirements but each one so waived adds an additional 1d6 roll to his Madness rating.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 27, 2004, 07:05:25 PM
Would a Woodsman/Blademaster work? And if so, can I get a bit more info on those two please.


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 07:06:09 PM
Yeah, I think so... I'll type up relevant stuff.

Okay, the two class bits are now below. Except for the level table things, which I couldn't be bothered to do. :P


Title: The Wheel of Time RPG
Post by: mole on May 27, 2004, 07:43:01 PM
i thought of taking wolfbrother in the beggining but it seemed too hard to RP early on


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 07:50:01 PM
Woodsman
The forests are home to fierce, cunning, and swift creatures, such as bears, wolves, deer, mountains cats, and the like. But more cunning and powerful than all of these is the woodsman, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail.
Adventures: Woodsmen often accept the role of protector, aiding those who live in or travel through the woods and other wild areas. Additionally, woodsmen may adventure for all the reasons that armsmen do.
Characteristics: The woodsman is capable in combat and widely proficient in weapons. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He has a special degree of knowledge in the type of terrain in which he lives and works, which gives him even more advantage there.
As the name indicates, most woodsmen spend their time in forested areas. However, with the GM's permission, a player could use this class to create a character adept at surviving in other types of wilderness areas, such as the desert, swamps, mountains, or the Blight.
Origin: Some woodsmen gained their training as part of special military teams, but most learned their skills from solitary masters who accepted them as students and assistants.
Background: Woodsmen most often come from the mislands or Borderlands, where there are many forested areas and a healthy population of game animals and dangerous beasts for them to hunt.
Examples: Tam al'Thor, Abell Cauthon.

Game Rule Information:
Woodsmen have the following game statistics.
Abilities: Dexterity is important for a woodsman because woodsmen tend to wear light armor and because several woodsman skills are based on Dexterity. Strength aids woodsmen in combat. Constitution is important because it helps them endure the rigors of the wild, and wounds they receive in battle. Several woodsman skills are based on Wisdom.
Hit Die: d10.

Class Skills:
The woodsman's class skills (and the key ability for each skill) are Animal Empathy (Cha), Climb (Str), Craft, (Int), Handle Animal (Cha), Heal 9Wis), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis).

Class Features:
All of the following are class features of the woodsman.
Weapon and Armor Proficiency: A woodsman is proficient with all simple and martial weapons, light armor, medium armor, and shields. Note that some armor types incur armor check penalties to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.
Nature's Warrior: When fighting in a single natural environment he chooses (forest, swamp, plains, mountains, the Waste, or the Blight), the woodsman gets to add half his Dexterity bonus to attack rolls against humanoid opponents (humans, Trollocs, Myrddraal, and so on) in addition to his Strength bonus. He gets to add a second environment in which this bonus applies at 8th level, and a third at 16th. He may also apply this bonus whenever fighting wild beasts, no matter where he fights them.
Track: A woodsman gains Track as a bonus feat at 1st level.
Partial Improved Initiative: When wearing light armor or no armor, a woodsman can fight as if he had the feat Improved Initiative. He loses this special bonus when fighting in medium or heavy armor.
Woodland Stealth: When in forests and other natural environments, a woodsman receives a +2 competence bonus to his Hide and Move Silently checks. This bonus increases to +4 at 12th level.
Bonus Feats: At 4th, 9th, 14th and 19th levels, the woodsman gets a bonus feat. These nmust be drawn from the following list:
Ambidexterity, Blind Fight, Combat Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Combat Reflexes, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency*, Improved Critical*, Improved Initiative, Improved Unarmed Strike, Mounted Combat (Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two-Weapon Fighting (Improved Two Weapon Fighting), Weapon Finesse*, Weapon Focus*, Weapon Specialization*.
Some of the bonus feats available to a woodsman cannot be acquired until the armsman has gained one or more prerequisite feats; these feats are listed parnthetically after the prerequisite feat. A woodsman can select feats marked with an asterisk (*) more than once, but it mist be for a different weapon each time. A woodsman must still meet all prerequisites for a feat, including ability score and base attack bonus minimums.
Important: These feats are in addition to the feat that a character of any class gets every three levels. The woodsman is not limited to the list given here when choosing those feats.
Weapon Specialization: On achieving 6th level or higher, as a feat the woodsman may take Weapon Specialization. Weapon Specialization adds a +2 damage bonus with a chosen weapon. The woodsman must have Weapon Focus with that weapon to take Weapon Specialization. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet, because only at that range can the woodsman strike precisely enough to hit more effectively. The woodsman may take this feat as a bonus feat or as a regular one. Other classes may not take Weapon Specialization as a feat unless so noted in their descriptions.


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 07:50:09 PM
Blademaster
The heron-mark sword of a true blademaster strikes fear into even the most battle-weathered veteran. In times past, individual blademasters were known far and wide, their exploits the stuff of legend. These men often carried blades wrought by the One Power during the Age of Legends, symbols of their martial prowess. In the Third Age, fewer blademasters walk the land, but their unique talents make them no less deadly than their forebears.
Blademasters train for many long years to perfect their swordwork, although anyone who has actually earned one of the rare remaining heron-marks can tell you that none ever truly master the forms. Rather, blademasters consider themselves to be artists, moving throuhg their forms in an unending, darkly beautiful dance of death. Their training represents a path toward inner calm and self-reflection, not a lifeless collection of martial skills. A blademaster worthy of the title knows that he cannot master is blade unless he has first mastered himself. In fact, most pursue centering techniquessimilar to Rand al'Thor's "flame and the void" method.
Blademasters usually embark on their careers as armsmen, nobles or wanderers. Many begin their training at a young age and continue to hone their skills throughout their lives.
Hit Die: d10.

Requirements:
Base Attack Bonus: +5.
Balance: 4 ranks.
Intimidate: 5 ranks.
Feats: Combat Reflexes, Dodge, Mobility, Spring Attack, Whirlwind Attack
Special: Proficiency with any type of sword.
Weapon: Masterwork sword.

Class Skills:
The woodsman's class skills (and the key ability for each skill) are Balance (Dex), Intimidate (Cha), Knowledge(weaponry) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skills Points at Each Level: 2 + Int modifier.

Class features:
All of the following are class features of the blademaster:
Weapon and Armor Proficiency: A blademaster is proficient with all simple and martial weapons, with all types of armor, and with shields.
Parting the Silk: After you score a hit with your sword, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can influct with that weapin and deal that much damage to the target. Additional damage, such as from using the Power Attack feat and sneak attack ability, is determined normally; this damage is not maximized. This ability cannot be used when you roll a successful critical hit.
A blademaster can use parting the silk once per day per level at 1st level, twice per day per level on reaching 4th level, and three times per day per level at 8th level and higher.
Increased Multiplier: Determine the standard critical multiplier for your sword. With this ability, you can increase that multiplier by 1. For example,  the longsword has a critical multiplier of x2. Using this ability, you can increase that multiplier to x3. You must declare the use of this ability before you roll any damage dice.
The blademaster can use this ability once per day at 2nd level, twice per day at 6th level, and three times per day at 10th level.
Superior Weapon Focus: At 3rd level, the blademaster becomes one with his sword. Stacking with any existing Weapon Focus bnous, this adds an additional +1 to all attack rolls with the blademaster's chosen sword.
Eyes of the Crane: On reaching 5th level, when a blademaster delays his attack with his sword until after he is attacked in the round, he takes advantage of the opening provided and gains a +2 bonus on his attack and damage rolls (this bonus stacks with the parting the silk bonus).
Hummingbird Kisses the Honeyrose: At 7th level, the blademaster gains Improved Critical as a bonus feat.
Heron Spreads His Wings: At 9th level, the blademaster can make a Whirlwind Attack as an attack action rather than as a full action. Only one Whirlwind Attack can be made per round.


Title: The Wheel of Time RPG
Post by: Rug on May 27, 2004, 08:21:00 PM
Now, y'see, this is what I did for all of the backgrounds (racial types) and classes before it got eaten.

If you could post all of the backgrounds, with the background feat choices (choose one) background skill choices (again, so people can choose one) and equipment options, that would save me a major headache.

Oh, and if you compare the D&D 3rd ed Weaponmaster and the Blademaster they are actually identical, with different feat names.


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 08:25:43 PM
Youch. How'd it get eaten?

And yeah, I'll type all that stuff after dinner. :)


Title: The Wheel of Time RPG
Post by: Rug on May 27, 2004, 08:27:35 PM
Quote
Youch. How'd it get eaten?

Metapad aint as stable as it should be, it seems >.>.


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 08:30:01 PM
Heh, I'll be testing it later. And saving frequently. :P


Title: The Wheel of Time RPG
Post by: Rug on May 27, 2004, 08:32:10 PM
About being channelers - you can be one if you have your own copy of the rule book, btw.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 27, 2004, 08:52:46 PM
How much and where from?


Title: The Wheel of Time RPG
Post by: SS on May 27, 2004, 10:38:57 PM
£20 from Amazon. Possibly less from other places.


-


In other news, my typing is not as good as it used to be. :(

Done the intro and Borderlanders sections, 3k words in just over an hour... only about 40-45 words per minute - I should be doubling that! :cry:


-


Actually, screw that; there's a scanner at university. I'll go scan the pages tomorrow.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 27, 2004, 11:31:06 PM
Quote
Actually, screw that; there's a scanner at university. I'll go scan the pages tomorrow.
LOL That made me laugh. Cheat. :P


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 12:17:41 AM
Bah! It aint cheating, it's just being sensible.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 05:08:18 PM
*cough* You should have been home hours ago....


Title: The Wheel of Time RPG
Post by: mole on May 28, 2004, 05:10:42 PM
not really? he may have still been in a class during that post


Title: The Wheel of Time RPG
Post by: Rug on May 28, 2004, 05:20:41 PM
Ehm, Pete... the actual background info is unnecessary... we all know what a Borderlander is.

Its the rules stuff I want typed.


Title: The Wheel of Time RPG
Post by: mole on May 28, 2004, 05:28:39 PM
why dont YOU scan it?


Title: The Wheel of Time RPG
Post by: Rug on May 28, 2004, 05:36:20 PM
Quote
why dont YOU scan it?
1 scan = ~5 megs at readable quality. I dont have enough webspace for ~30+ pages.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 05:36:51 PM
Quote
Ehm, Pete... the actual background info is unnecessary... we all know what a Borderlander is.

Its the rules stuff I want typed.
Huh?


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 05:37:17 PM
Quote
*cough* You should have been home hours ago....
An hour, ish.

I'm converting the images so that you don't have to download lots of 2MB 1200x1600 images.


Quote
Ehm, Pete... the actual background info is unnecessary... we all know what a Borderlander is.

Its the rules stuff I want typed.

Ooops.

Oh well. I've scanned chapters 2 & 3, plus the prestige classes & a couple of other things.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 05:41:29 PM
Oh, him Pete, not me Pete!


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 05:56:56 PM
LOL

Anyhow, uploading now. By the time you read this it should be at:
http://www.hybridchill.com/wotman/Thumbnails.html (http://www.hybridchill.com/wotman/Thumbnails.html)

Oh and don't go giving the link out to anyone. I doubt WotC would care (especially as they've stopped supporting it, or whatever that odd message on their website means), but best to be on the safe side just in case.


Title: The Wheel of Time RPG
Post by: Rug on May 28, 2004, 06:12:37 PM
Right - off the table on pages 1 and two of that, you pick ONE feat to be your background feat, and ONE skill to be your background skill. You also pick one equipment set to add to your starting gold.

SS; next thing to type is the point-buy system for stats. Won't take you long; its pretty short.  Page 11.


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 06:16:33 PM
You mean this:

Score / Cost
8 / 0
9 / 1
10 / 2
11 / 3
12 / 4
13 / 5
14 / 6
15 / 8
16 / 10
17 / 13
18 / 16

All abilities start at 8, and there's 25 points available to spend.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 06:19:33 PM
That says Aiel! I wanna Aiel!

Actually, might go for a female Domani.


Title: The Wheel of Time RPG
Post by: Rug on May 28, 2004, 10:14:30 PM
Quote
That says Aiel! I wanna Aiel!

Actually, might go for a female Domani.
If you have a good reason to be west of the waste, feel free to be Aiel. It better be good, though.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 10:20:41 PM
What flavor class would a seductress be?


Title: The Wheel of Time RPG
Post by: mole on May 28, 2004, 10:30:43 PM
i dont think it will really matter as long as you include the words "considerable bussom", "exposing", "women" and "Domani".

EDIt, wheres the zoom button?


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 10:37:07 PM
The zoom button is open the image in your image viewer/editor and use the magnify tool. :P


Ripper, could be any, but probably Noble/Wanderer would be best...


Title: The Wheel of Time RPG
Post by: Rug on May 28, 2004, 11:05:31 PM
Quote
What flavor class would a seductress be?

Go read my example character post - mine was a Wanderer.

If I play a PC, she'll be an Aes Sedai Accepted.


Title: The Wheel of Time RPG
Post by: mole on May 28, 2004, 11:21:49 PM
Quote
in your image viewer/editor and use the magnify tool.


its hard enough to read as it is without all extra nasty pixels in the way


Title: The Wheel of Time RPG
Post by: SS on May 28, 2004, 11:27:33 PM
Blah, which page are you trying to read... the background table?

Here you go (http://www.hybridchill.com/wotman/table%202-1.png).


Title: The Wheel of Time RPG
Post by: mole on May 28, 2004, 11:47:42 PM
ta, now could you point me to the back ground skills table *puts on blind fold*


Title: The Wheel of Time RPG
Post by: RipperRoo on May 28, 2004, 11:58:23 PM
Character will be posted very soon, although Im having trouble finding a suitable class. Shame there are no druids. The problem is, I think the most suitable class for her would be a Wilder. :/


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 12:02:07 AM
Right, no name, no class, and a history that will change depending on which class I choose, but you get the general idea.


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 12:31:55 AM
Closest to Druid is probably Woodsman?
Not sure how well that fits to your history though, but you can always adapt it slightly?

Um, for a name... http://spitfire.ausys.se/johan/names/ (http://spitfire.ausys.se/johan/names/)
The Female Deverry-style ones are a little WoT-ish?


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 12:34:40 AM
Alara Seall?


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 12:35:58 AM
:/ Alara sounds a southerny-type name?


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 12:36:26 AM
Well give me a Domani style name then!!


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 12:42:42 AM
I knew you'd say that. :P

Um... Elyma, Thalia, Darelia, Falleyne, Kiella. Or something better.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 12:48:30 AM
Thalia Siell?


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 12:49:09 AM
Meh, sounds okay to me.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 12:52:34 AM
Class? Ranger?

ANyway, you have a think, and il go to bed, cya.


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 01:02:41 AM
Woodsman (Ranger) would probably be okay, Wanderer would probably be better though.

G'night.


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 07:35:49 PM
Guys, I know if we do this via forum it is going to be very slow... I mean, look how slowly the other RP is going, and that doesnt involve rolling dice!

Do we think it would be possible to meet somewhere for a day of playing pnp?
I mean, that would get it moving a lot quicker.

Problem is, SS lives in London, and train fares arent cheap from that far away.

Any ideas? Or is that just pure shit?


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 07:44:53 PM
Meeting up would be a bigger problem for Filran than me, what with age+aeroplane stuff.

Last time we had a weekly IRC session, and it went well, when people actually turned up *glares towards ShadowHawk and Zwanzig*


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 07:55:40 PM
Oh right, Filrans playing...


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 07:59:12 PM
Well - if they post a character they are...


Title: The Wheel of Time RPG
Post by: RipperRoo on May 29, 2004, 08:24:34 PM
Well, if she doesnt play...?


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 09:37:38 PM
Then there wouldn't be any huge obstacles. It may or may not be practical (depends on when, exact cost, etc), but it'd probably be feesible.


Title: The Wheel of Time RPG
Post by: Rug on May 29, 2004, 10:43:01 PM
The idea is to run it through IRC, as with last time.

And SS might be a scary stalker who wants to rape me!  :paranoid:  


Title: The Wheel of Time RPG
Post by: SS on May 29, 2004, 10:50:35 PM
You missed the 'kill' part. Which reminds me, do you want to be raped before or after?

:hehe:

Anyhow, you want to go find out if Filran is still interested... two posts and then nothing else after... :unsure:


Title: The Wheel of Time RPG
Post by: RipperRoo on May 30, 2004, 01:42:36 PM
Il talk to her on MSN/PM her.


Title: The Wheel of Time RPG
Post by: mole on May 30, 2004, 11:09:32 PM
*yawns* im tempted to find a wav file of the get on with it monty python scene


Title: The Wheel of Time RPG
Post by: Rug on May 31, 2004, 09:27:11 AM
With the scans SS' made you should be able to go through character creation...

-Stats are the same as NWN - Dex, Str, Con, Wis, Int, Cha.
-SS posted the point buy system so you can do your stats now.
-The scans of the classes include the number of skill points you get, and any bonus feats you get.
-There are scans of the class skill table and the feats list. Most feats have the same pre-requsites as in NWN, ask if you're unsure.
-So for example if you're an armsman with 12 int, you get 2 (base for armsman) + 1 (int bonus) x 4 = 12 skill points to assign at first level, one feat, and an additional feat from the list under the Armsman class entry (Power Attack etc).

Get to it ya lazy bums.


Title: The Wheel of Time RPG
Post by: mole on May 31, 2004, 11:18:34 AM
mind explaining what knowledge(borderlands) is?


Title: The Wheel of Time RPG
Post by: RipperRoo on May 31, 2004, 11:21:47 AM
Can we get Feat and Skill descriptions up please.


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 11:27:50 AM
Quote
mind explaining what knowledge(borderlands) is?
It's Knowledge. Of the Borderlands. Duh.


More specifically, I think it includes local knowledge/history, and possibly local geography too.

There's a Knowledge(Blight), so I'm not sure if Knowledge(Borderland) includes stuff about the Blight... it probably should do though.


Quote
Can we get Feat and Skill descriptions up please.
There are over three dozen skills and twice as many feats.
Most of them are the same as d20/NWN though, so pick out any you're interested in and I'll type them up.


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 01:54:43 PM
Question regarding Nature's Warrior...
(http://www.hybridchill.com/misc/nat-war.png)

That doesn't say anything about Melee/Ranged.

Is it Melee-only, or does Ranged combat get DEX + half DEX, or DEX + half STR, or what?


Title: The Wheel of Time RPG
Post by: mole on May 31, 2004, 02:07:41 PM
theres already two pages on there telling what the feats are

EDIT

im goign to pout until i canwork out how to do this


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 04:03:37 PM
Quote
im goign to pout until i canwork out how to do this
Work out how to do what?


Title: The Wheel of Time RPG
Post by: mole on May 31, 2004, 04:11:30 PM
*end of pouting* im done  :rolleyes:  


Title: The Wheel of Time RPG
Post by: Rug on May 31, 2004, 04:19:43 PM
Quote
Question regarding Nature's Warrior...
(http://www.hybridchill.com/misc/nat-war.png)

That doesn't say anything about Melee/Ranged.

Is it Melee-only, or does Ranged combat get DEX + half DEX, or DEX + half STR, or what?
As it specifies that you add half your dex bonus to your strength bonus, I assume this means it cannot be used with ranged attacks.


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 04:29:06 PM
Quote
*end of pouting* im done
You haven't selected a feat?
Wait, yes you have - Mounted Combat is a feat.
Your Background Skill then has to be Ride.

Blah, and you can't have more than 4 points in a single skill at 1st level!


(And you've still not spelt 'obliged' correctly.)



Quote
As it specifies that you add half your dex bonus to your strength bonus, I assume this means it cannot be used with ranged attacks.
No fair. :(


Title: The Wheel of Time RPG
Post by: RipperRoo on May 31, 2004, 05:26:03 PM
I want a monk.  :paranoid:  


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 05:40:30 PM
Here:
(http://www.partyrental.cc/monk.jpg)


Now get off your lazy arse and get on with your character. :P


Title: The Wheel of Time RPG
Post by: mole on May 31, 2004, 06:10:54 PM
lets see add an eye brow here and some curly hair there. oh my god! its me in a monk suit!

Quote
Blah, and you can't have more than 4 points in a single skill at 1st level!


(And you've still not spelt 'obliged' correctly.)

 :D and? according to the points thingey dingey i have 32 points to spend? im confused  :(  


Title: The Wheel of Time RPG
Post by: SS on May 31, 2004, 06:22:39 PM
You automatically get 4 points in your class skill (Hide) for free.

After that, you have 4x(4+Int modifier) points.
Your Int being 12, giving you a modifier of +1, so you have 20 skill points to asign.

You can spend upto 4 points per skill - that gives 4 levels in a class skill, or 2 levels in a cross-class skill.
(cross-class skills are twice the price, so you get one level for every 2 points)

So, something like this would be better:
climb 2
craft 2
handle animal 4
intimidate 4
jump 2
ride 4
swim 1

And then you've got five more points to assign...


Title: The Wheel of Time RPG
Post by: mole on May 31, 2004, 06:48:56 PM
ta  :thumbs-up:  


Title: The Wheel of Time RPG
Post by: RipperRoo on May 31, 2004, 11:15:24 PM
|: )

Eet ees Chrees!


Title: The Wheel of Time RPG
Post by: mole on June 01, 2004, 11:25:02 AM
dont make me come round there


Title: The Wheel of Time RPG
Post by: RipperRoo on June 01, 2004, 04:52:10 PM
Come on SS! We are nearly finished and you havent started!


Title: The Wheel of Time RPG
Post by: SS on June 01, 2004, 06:02:23 PM
Yes I have.

Oh, um, I should probably actually post what I've done, right? :mellow:


Title: The Wheel of Time RPG
Post by: SS on June 01, 2004, 06:50:32 PM
Blah, couldn't get the formatting done as I wanted it, but I've posted what I've got.

Possibly overkill, but... meh. :)


Title: The Wheel of Time RPG
Post by: SS on June 07, 2004, 03:49:40 PM
*prods Rug*

When we going to continue?


Title: The Wheel of Time RPG
Post by: RipperRoo on June 07, 2004, 06:39:39 PM
/me takes Latent Dreamer

Get Chris to sort his "Background Feat" and we are sorted, I can fix my history sometime.


Title: The Wheel of Time RPG
Post by: mole on June 07, 2004, 08:22:01 PM
uhhh *shrugs* it all got complex for me ill poke around with it while i have time...i have time
 


Title: The Wheel of Time RPG
Post by: Rug on June 08, 2004, 08:29:52 AM
Background skill from the list, you gain four points in it. Background feat from the list, you gain that feat.

Then, any of the feats you fit the prerequisites for, and an Armsman bonus feat, such as Power Attack, from the list under the Armsman entry.

This will start once the bulk of my GCSEs are done, the end of next week.


Title: The Wheel of Time RPG
Post by: SS on June 18, 2004, 06:03:48 PM
So, how'd your exams go? Ten lots of A*, I assume? ;)


Title: The Wheel of Time RPG
Post by: Rug on June 18, 2004, 07:44:07 PM
Quote
So, how'd your exams go? Ten lots of A*, I assume? ;)
Bull shit. Some of them are Cs or lower, I assure you.

Right - Next saturday afternoon, roughly 2pm GMT? Everyone can do this, yes?

Quakenet, #koctga. I *will not* be playing, despite the fact that I have a character posted - I really cant be bothered to do both, this time.

If you cannot make the time, make a counter proposal.


Title: The Wheel of Time RPG
Post by: SS on June 18, 2004, 07:58:00 PM
Quote
Next saturday afternoon, roughly 2pm GMT
Should be fine.


Quote
Quakenet, #koctga.
:blink: Why #koctga?


Title: The Wheel of Time RPG
Post by: mole on June 20, 2004, 11:37:52 AM
i think thats a meeting point

dunno we'll see closer to the time thought technically that should have been yesturday


Title: The Wheel of Time RPG
Post by: Rug on June 21, 2004, 02:05:54 PM
Good point, why #koctga? :/. I meant #wotrpg.

I cant do the evening on the 26th, so it has to be afternoon or some other day.


Title: The Wheel of Time RPG
Post by: SS on June 21, 2004, 02:21:18 PM
Afternoon is fine, as another day very likely is. (I might be getting job interviews during week days, but I should have plenty of notice for them).


Title: The Wheel of Time RPG
Post by: mole on June 21, 2004, 06:40:07 PM
as long as it isnt an exam day nor am i swimming


Title: The Wheel of Time RPG
Post by: Rug on June 25, 2004, 08:38:03 PM
This is tomorrow, 1pm our time. (Moved forward 2 hours.)

I will need to go at 4pm our time, if not earlier, as I have to make sure I can get onto Deglos for 5pm.


Title: The Wheel of Time RPG
Post by: SS on June 25, 2004, 10:08:30 PM
Affirmative.

*sets alarm*


Title: The Wheel of Time RPG
Post by: RipperRoo on June 25, 2004, 11:06:07 PM
Quote
This is tomorrow, 1pm our time. (Moved forward 2 hours.)

I will need to go at 4pm our time, if not earlier, as I have to make sure I can get onto Deglos for 5pm.
Ooh ooh, whats happening?


Title: The Wheel of Time RPG
Post by: Rug on June 26, 2004, 11:39:30 AM
Quote
From the High Mage Council of Avlis
To the Inquiring mages within the Trust of Andrinor

The date for the required courses for becoming an Inquirer mage within the Trust of Andrinor has been set:

(June 26th, 1600 GMT - 1900 GMT)

The places:

Academy of Mortal Magic, main facility in Deglos for the History of Mortal Magic I class.

Academy of Mortal Magic, Ferrell Branch, for the History of Mortal Magic II class.

There will be two sessions of each class, ongoing, so to make sure that attention is given to each student properly by the faculty. (ooc: Also to reduce the definite lag that will occur) A class schedule will be given out after one has registered for these classes.

Prospective students, please contact your respective orders who is sponsoring you, or contact me directly if you do not have an order who is sponsoring you.

-Melonius Mennallin, Moderator of High Mage Council of Avlis.

Quote
Here is the final list of registered students at the upcoming seminars for mortal magic.
We have divided the student body into two groups, A and B so to better facilitate each student.

*Attaches the following list*


Quote
Group A
Ebony Sponsorees
Jadrienne Starfire
Calia Greile
Spit
Reykath
Amywienwien Dy'nermashedralle

Green Sponsorees
Namlig Sirhc,
Rory Olaveil
Markovalas Serin'das
Elrendar

Independent's
Harky Berrinflorgenshnozzel (Nightshade)
Kiriel Danel
Marrowroot
Thaya Gathertwig

Group B[/u]
Ivory Sponsoree
- Tia Xiloscia
- Jarius Hana
- Bela
- Tyrius Rune
- Delorfiril
- Tarathiel D'espara
- Marighad

Ashen Sponsoree
- Corillian Da'Goth
- Saldurac Khatal

Blue Sponsoree
Aerill Ailpera
Nomedo Di'Talu
- Mortavius
- Thalarian Arc'Thass

 


Now the schedule of Classes for each group.

Quote
Group A
1600 GMT to 1640 GMT - Pre-Andrinor History Class @ Deglos
1640 GMT to 1700 GMT - Synopsis for Blue, Green and Ebony @ Deglos
1700 GMT to 1740 GMT - Post Andrinor History Class @ Ferrell
1740 GMT to 1800 GMT - Synopsis for Ivory and Ashen @ Ferrell

Group B
1600 GMT to 1640 GMT - Post Andrinor History Class @ Ferrell
1640 GMT to 1700 GMT - Synopsis for Ivory and Ashen @ Ferrell
1700 GMT to 1740 GMT - Pre Andrinor History Class @ Deglos
1740 GMT to 1800 GMT - Synopsis for Blue, Green, and Ebony @ Deglos

 


Group A Students, please meet @ Nanshi Gates of the Nation of Deglos.

Group B Students, please meet @ Academy of Mortal Magic, Ferrell Branch in Kitanaya Hills East.

-Melonius Mennallin, Moderator of HMCA


Title: The Wheel of Time RPG
Post by: SS on June 27, 2004, 08:07:31 PM
Are we going to try again next Saturday, or an evening during the week, or ...?


Title: The Wheel of Time RPG
Post by: Rug on June 29, 2004, 09:49:29 AM
When is Chris available...


Title: The Wheel of Time RPG
Post by: RipperRoo on June 29, 2004, 03:08:53 PM
Quote
When is Chris available...
Whenever he bothers to get off his backside...
Actually, it would be more of a get on his backside wouldnt it, as hes sitting down.......


Title: The Wheel of Time RPG
Post by: mole on June 29, 2004, 07:54:43 PM
ive hardly sat down all day played my bass for the first 3 hours...then sat down for two hours....then went swimming and now im here


Title: The Wheel of Time RPG
Post by: SS on June 29, 2004, 08:24:48 PM
Okay, so where are you available to get this RP started then? :P


Title: The Wheel of Time RPG
Post by: RipperRoo on June 29, 2004, 09:14:41 PM
I bet he isnt even real.... Hes AI, typing this out to piss us off, and he doesnt even know how to use IRC, so that means we cant ever do the RP.


Title: The Wheel of Time RPG
Post by: mole on June 29, 2004, 09:22:09 PM
oh? well thats nice to know. i wont bother then.


Title: The Wheel of Time RPG
Post by: RipperRoo on July 01, 2004, 09:28:25 PM
Get on with it!


Title: The Wheel of Time RPG
Post by: SS on July 02, 2004, 02:26:48 PM
Wow, this week zoomed past.


Should we try tomorrow 1pm - can everyone make that time?

No-one going off shopping or having showers or anything? :P


Title: The Wheel of Time RPG
Post by: RipperRoo on July 02, 2004, 02:53:00 PM
Get the hell on with it!


Title: The Wheel of Time RPG
Post by: SS on July 02, 2004, 04:53:32 PM
*scatters mole food over the thread*


:unsure:


*adds a few dodgy animal pictures*


Title: The Wheel of Time RPG
Post by: mole on July 02, 2004, 05:53:53 PM
well you have my attention make it 2 and ill try


Title: The Wheel of Time RPG
Post by: Rug on July 02, 2004, 06:54:06 PM
I need to set my stall up for the trade fair on sunday, otherwise I'm good. I should be in #wotrpg all afternoon.


Title: The Wheel of Time RPG
Post by: SS on July 02, 2004, 07:59:09 PM
Ok, so does that mean everyone has agreed for 2pm until [whenever]?

:oooh: Wow! We might actually get this started. :P


Title: The Wheel of Time RPG
Post by: mole on July 02, 2004, 08:38:35 PM
Quote
We might actually get this started.

and the operative word is?


Title: The Wheel of Time RPG
Post by: SS on July 02, 2004, 08:47:10 PM
:|

Quote
come monday morning im going to spain for a week


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 12:47:28 AM
Screw Chris! I JUST WANNA BLOODY PLAY ALREADY!


Title: The Wheel of Time RPG
Post by: mole on July 03, 2004, 12:37:16 PM
*stabs pete with a giant novelty lead pencil* nobody screws me without permission


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 01:51:11 PM
fuckshitcrapdamntwatcuntfuck

Thats curse for 'can't make it' :/.


Title: The Wheel of Time RPG
Post by: SS on July 03, 2004, 01:54:57 PM
Bah!


Is it evil parents dragging you out somewhere, or something slightly less boring?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 02:16:57 PM
FUck fuck fuck fuckfuck fuck fuckf uck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck YOU!


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 02:57:40 PM
You have no excuse! Your playing Avlis on the Wild! BASTID!


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 03:14:05 PM
Yeah, playing on Avlis, in the wilds, in a Bandit Cave, keeping a party alive. If I'd left, they all would have died and been unable to reach their corpses. I am NOT leaving a party in a cave like that, just because you're an impatient fuck. It WILL start, sometime.


Title: The Wheel of Time RPG
Post by: SS on July 03, 2004, 03:18:52 PM
"I'm sorry guys, I have to leave you and travel to another world because of an impatient kangaroo" LOL


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 03:22:38 PM
Precisely.


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 03:49:01 PM
Bah! You knew what time we had arranged it for! And it doesnt take over an hour to get them out of a cave!


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 04:00:03 PM
Quote
Bah! You knew what time we had arranged it for! And it doesnt take over an hour to get them out of a cave!
You've evidently never been to the bottom of the Bandit Caves.

Actually, it can take a LONG time to get out of some places. Running back from level 4 of the Rift Temple takes 45 minutes (and thats only halfway down). Running up form level 12 of the Deep takes about 3 hours...


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 04:10:36 PM
The point is, you shouldnt have been there in the first place, you knew we organised this for then!


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 04:18:04 PM
Didn't know how long it was going to take.


Title: The Wheel of Time RPG
Post by: SS on July 03, 2004, 04:19:52 PM
Y'know, rather than all this pointless arguing, we could maybe do it now - so long as no-one has anything planned soon?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 03, 2004, 04:25:00 PM
Yes I have, get the fucking Paladins to stop robbing my corpse, I WANNA WAIT FOR A RESET YOU CUNTS, NOW I HAVE TO WAIT ALL DAY FOR YOU TO GET HOME FROM FUCKING WORK! NOB HEADS!


Title: The Wheel of Time RPG
Post by: SS on July 03, 2004, 04:36:52 PM
:miffed:

Someone wanna translate that into English?


Title: The Wheel of Time RPG
Post by: mole on July 03, 2004, 05:04:03 PM
he died on avlis again  :rolleyes:

perhaps we shud get our hands on some raise scrolls


Title: The Wheel of Time RPG
Post by: SS on July 03, 2004, 05:09:22 PM
Oh.

I'm still trying to decide if "Reyk" is a good name for my new character or not. :unsure:


Title: The Wheel of Time RPG
Post by: Rug on July 03, 2004, 05:18:05 PM
Or you could just bring me. I can cast the sodding spell. And Heal.


Title: The Wheel of Time RPG
Post by: SS on July 12, 2004, 05:00:20 PM
Ok, now mole is back from his holidays, are we going to try and get this started again?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 12, 2004, 08:02:55 PM
GET A GOD DAMN MOVE ON![/size][/b][/i][/u]


Title: The Wheel of Time RPG
Post by: mole on July 12, 2004, 08:06:50 PM
we are? when?


Title: The Wheel of Time RPG
Post by: Rug on July 12, 2004, 11:01:44 PM
I'll ask for times when Ripper starts being civil. *smiles pleasantly*.


Title: The Wheel of Time RPG
Post by: RipperRoo on July 12, 2004, 11:38:15 PM
GET A GOD DAMN MOVE ON![/size][/b][/i][/u] please?


Title: The Wheel of Time RPG
Post by: mole on July 13, 2004, 11:49:04 AM
*gets out a giant book* hmmm when can i fit you into my diary


Title: The Wheel of Time RPG
Post by: RipperRoo on July 14, 2004, 02:31:16 PM
Doesnt look like anyone checks this anyway...


Title: The Wheel of Time RPG
Post by: SS on July 14, 2004, 02:33:09 PM
Quote
Doesnt look like anyone checks this anyway...
Eh?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 14, 2004, 02:35:36 PM
Wow, once every 2 days then.


Title: The Wheel of Time RPG
Post by: SS on July 14, 2004, 02:42:02 PM
I check this every time I visit the forums, but Rug is the DM so he dictates when things happen...


Title: The Wheel of Time RPG
Post by: SS on July 16, 2004, 06:42:43 PM
...but I'm still going to ask if we're going to try again tomorrow, Saturday at 1pm...?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 16, 2004, 11:17:52 PM
I'll be there, Matt wont.


Title: The Wheel of Time RPG
Post by: SS on July 17, 2004, 12:16:11 AM
Eh?


Title: The Wheel of Time RPG
Post by: RipperRoo on July 17, 2004, 11:31:29 AM
Well, the chances of Matt actually read this thread before later are..... 1:10? 1:100000?
He'll be on Avlis already, and wont come off.


Title: The Wheel of Time RPG
Post by: RipperRoo on July 17, 2004, 12:14:43 PM
Infact, chances are, it will only be me and you there!


Title: The Wheel of Time RPG
Post by: SS on July 17, 2004, 12:46:33 PM
Blah. :(


Title: The Wheel of Time RPG
Post by: mole on July 17, 2004, 12:51:11 PM
haha i am here


Title: The Wheel of Time RPG
Post by: SS on July 17, 2004, 12:56:02 PM
:oooh: oooh!

Now all we need is for Rug to magically arrive and we can finally get the thing underway.


Title: The Wheel of Time RPG
Post by: mole on July 17, 2004, 01:01:24 PM
lurker


Title: The Wheel of Time RPG
Post by: Rug on July 17, 2004, 01:06:48 PM
Quote
Cookiemeister: namely, me and SS
Cookiemeister: so we arranged it for 1 today
The Greater Wrong of the Right.: I read it
The Greater Wrong of the Right.: I didnt agree to it
The Greater Wrong of the Right.: so no


Title: The Wheel of Time RPG
Post by: SS on July 17, 2004, 01:07:27 PM
Bah. Any time at all today?


Title: The Wheel of Time RPG
Post by: mole on July 21, 2004, 04:37:06 PM
*begins toying with a piece of ivory and grins viciously*


Title: The Wheel of Time RPG
Post by: mole on July 28, 2004, 05:36:21 PM
*tots up how much it would cost to hire a gray man to get you started*


Title: The Wheel of Time RPG
Post by: SS on July 28, 2004, 06:32:38 PM
Grey Man? Pah. Just let me find where I left Padan's phone number. :P


Title: The Wheel of Time RPG
Post by: mole on July 28, 2004, 08:05:59 PM
wow WoT phones? hate to think how much things would change


Title: The Wheel of Time RPG
Post by: SS on July 28, 2004, 08:13:14 PM
Heh. They might've had them in the Age of Legends


Title: The Wheel of Time RPG
Post by: mole on July 28, 2004, 08:50:11 PM
it makes sense they might have had just about anything in the age of legends


Title: The Wheel of Time RPG
Post by: SS on July 28, 2004, 08:54:32 PM
Although, just realised they had travelling & stuff - probably easier for them to go in person & chat.


Title: The Wheel of Time RPG
Post by: mole on July 28, 2004, 09:11:00 PM
not if oyu dont knwo where they are, so they would have somthing like phones


Title: The Wheel of Time RPG
Post by: SS on July 28, 2004, 09:15:11 PM
Hmmm, perhaps. Or locational devices. *shrug*


Title: The Wheel of Time RPG
Post by: RipperRoo on July 28, 2004, 10:47:36 PM
GET ON WITH IT FFS![/b] please.


Title: The Wheel of Time RPG
Post by: mole on July 28, 2004, 11:10:19 PM
you just ruined a perfectly good monty python quote

...i spelt it pythong  :blink:  


Title: The Wheel of Time RPG
Post by: mole on August 16, 2004, 09:22:33 PM
*jumps up and down* how long till the short one returns  


Title: The Wheel of Time RPG
Post by: RipperRoo on August 27, 2004, 01:43:15 PM
*Gets off Chris' chair after Chris stands up*

Think I'm back.


Title: The Wheel of Time RPG
Post by: mole on August 27, 2004, 02:42:14 PM
oh sorry didnt see you there. *begins having a paddy jumping session*


Title: The Wheel of Time RPG
Post by: Guest:SS on August 27, 2004, 05:53:12 PM
Great. Now all we need is for me to get back online. :|


Title: The Wheel of Time RPG
Post by: mole on August 27, 2004, 06:56:49 PM
no no its ok you can post us your responses. lets hope royal mail doesnt go on any kind of strike it ussually takes long enough as it is