BPsite Forums

The Great Alliance => The Great City => Topic started by: Psygod on September 27, 2003, 12:40:53 AM



Title: why 2 attack turns?
Post by: Psygod on September 27, 2003, 12:40:53 AM
today i saw in my attack log taht som1 had stolen from me 200k, i wanted to sab him a bit but then i saw the cost of every covert misiion i'll make: 2 mo**** f****** attack turns!!
can any1 explain to me why?!


Title: why 2 attack turns?
Post by: Meredoth on September 27, 2003, 12:49:42 AM
I think that the cost change for sub is better for low rank and players with low cover cause now the high spy man will think more about spending turns to sab  just for fun. :rolleyes:  


Title: why 2 attack turns?
Post by: Lord Lanair on September 27, 2003, 01:24:18 AM
They changed the requirement to 2 attack turns?!?  :angry:  Aargh!  At least I know how my 700 turns will now be spent.  <_<  


Title: why 2 attack turns?
Post by: ns33 on September 27, 2003, 01:53:19 AM
410 people better not make me angry :D


Title: why 2 attack turns?
Post by: lightwarrior on September 27, 2003, 05:43:43 AM
from what has been said the KoC admins have changed it to discourage indiscriminate sabotaging so people now have to think twice about using this option.


Title: why 2 attack turns?
Post by: crazyboi on September 27, 2003, 09:55:20 AM
LOL i still use my sab on my farms


Title: why 2 attack turns?
Post by: Psygod on September 27, 2003, 09:57:53 AM
but now it'll cost you 2 attack turns, this is sad...  :(  


Title: why 2 attack turns?
Post by: zy009 on September 27, 2003, 11:33:14 AM
i wish they have done this ealier....why do they have to rise this when i got lvl 8 spy...


Title: why 2 attack turns?
Post by: _afo_afo on September 27, 2003, 02:34:11 PM
They wanted to make us poor elves feel even more useless.  :(  


Title: why 2 attack turns?
Post by: Psygod on September 27, 2003, 04:45:50 PM
oh... my poor thing... its so touching...  :orcdie:  


Title: why 2 attack turns?
Post by: Galmort on September 27, 2003, 07:31:26 PM
Quote
Turns: 1,118
ha, i don't worry about turns, cuz i don't use them....


Title: why 2 attack turns?
Post by: Lord Lanair on September 27, 2003, 09:15:57 PM
I say they should make it more like 4 turns per sab.  That'll discourage a lot of people from destroying others' accounts.  <_<  


Title: why 2 attack turns?
Post by: _afo_afo on September 27, 2003, 09:41:24 PM
Quote
I say they should make it more like 4 turns per sab.  That'll discourage a lot of people from destroying others' accounts.  <_<
Fine by me if I have my elf to human upgrade too.  LOL  


Title: why 2 attack turns?
Post by: Arkanor on September 27, 2003, 11:29:54 PM
It'll also make sabbing so much more evil... people who want to sab for fun will get huge spy skills, and then'll be able to take out  more weapons in one attempt.


Title: why 2 attack turns?
Post by: Lord Lanair on September 28, 2003, 01:03:59 AM
Until then, the rest of us will have enough time to build up a spy defense.  ;)  


Title: why 2 attack turns?
Post by: Meredoth on September 28, 2003, 01:10:05 AM
Sub was evil since the begging of the game.
I feel it many times.
No it's better for players of lower rank
Those 10 lvl spy (count me also) will think twice before sab someone.


Title: why 2 attack turns?
Post by: DKi9 on September 30, 2003, 07:39:24 PM
Just my 2 cents, I think anything they do to decrease the potential damage of Sab is good.  Sab is way too powerful as it is, you can send someone literally back to nothing with enough spies and attacks.  Most of the upgrades in game are too expensive at the higher levels, requiring that you have an insane turn-based income, because if you get your money from attacking people you run the risk of losing everything you have gained.  Then again, you still run that risk even without provoking others, but at least now they have to spend an extra attack on you and hopefully that will discourage them from doing so.


Title: why 2 attack turns?
Post by: FragMaster1972 on October 01, 2003, 02:15:16 AM
i only get about 20k / turn, and ive had no problem getting level 9 spies. you just have to play your cards right.  


Title: why 2 attack turns?
Post by: Lord Lanair on October 01, 2003, 02:30:24 AM
Show off.  <_<  You also need fewer enemies than I have.  LOL  


Title: why 2 attack turns?
Post by: slayerselune on October 01, 2003, 02:48:14 AM
Yeah, and some of those orcs are so touchy when you take their money.  It is nice to catch their spies though and know they lost 2 turns now instead of just one. :P  


Title: why 2 attack turns?
Post by: Lord Lanair on October 01, 2003, 02:53:09 AM
Except when it's your two spies that get caught.   <_<   Orcs are touchy though, and stupid.  :D  


Title: why 2 attack turns?
Post by: sirjohn13 on October 02, 2003, 01:58:39 PM
Some people just sabbed u to ground spending 5-10 attack turns just because u stole them 200k or tried to attack/recon them. Now they will have to spend  twice as many attack turns to do that, so they might think better of.


Title: why 2 attack turns?
Post by: Daimao on October 02, 2003, 02:07:04 PM
Sabbing now costs 5 turns  :P


Title: why 2 attack turns?
Post by: slayerselune on October 02, 2003, 02:16:59 PM
ouch!!!  man, what's the use now of having the spies except to prevent being sabbed?  You elves are losing you're 25% bonus left and right.  I suppose this prevents frivolous sabbing, but for those of us with lower attack turns, it prevents useful hits as well...


Title: why 2 attack turns?
Post by: DKi9 on October 02, 2003, 02:28:39 PM
5 attack turns... hrm... guess people will think 5 times before sabbing now, eh?

OK, that was corny but it needed to be said.

I still can't complain.  Sab really needed some adjustment.  Not saying that it's adjusted right now, but it needed something.  We'll see if it effectively controls Sab now.


Title: why 2 attack turns?
Post by: lightwarrior on October 02, 2003, 02:31:50 PM
well thats about all there good for now is to stopyou being sabbed which for some of the bigger players was the most logical to use for retaliation against the smaller players who  attacked them werent worth the  cost in attacking as there was no value in it .so maybe they need to reintroduce the size attack limits from age 1 which would have a two fold benifit of protecting the smaller armies from the larger armies and make the larger armies look closer to home for someone to attack
 


Title: why 2 attack turns?
Post by: Dirac_Notation on October 02, 2003, 02:56:23 PM
It would be fine if they introduced size attack limits, so long as they're not asymmetric like they were in Age1.  It sucked to have some guy 1/5 your size attacking you regularly, but there was nothing you could do about it.


Title: why 2 attack turns?
Post by: diskreet on October 02, 2003, 03:51:53 PM
if it were up to me, i'd make it 1 attack turn per item attempted to be sab'd.


Title: why 2 attack turns?
Post by: FragMaster1972 on October 02, 2003, 04:05:40 PM
I probably have fewer enemies because I don't attack much. Pkus, I catch a lot of people trying to spy me, and a lot of people won't attack if they can't spy. :)

I like disk's method of sabbing....sounds fair.  


Title: why 2 attack turns?
Post by: ns33 on October 02, 2003, 04:23:30 PM
5 attack turns to sab all but some 1000 people in the game... this game is being ruined... <_< :blink:


Title: why 2 attack turns?
Post by: slayerselune on October 02, 2003, 05:12:03 PM
too bad one can't code a way in the game for sab prices to be decreased, a sliding scale of sorts, when used against some weasel who repeatedly attacks you but doesn't pay worth anything (i.e. there's no way to really get back at him except by sabbing him)  


Title: why 2 attack turns?
Post by: GandalfTheOld on October 02, 2003, 05:50:07 PM
the moment i saw that 5 attack turns for a sab, i said, HOLY CRAP!

*me curses the damned KoC admins*


Title: why 2 attack turns?
Post by: slayerselune on October 02, 2003, 06:08:35 PM
like I said before, I pity you elves getting your bonus screwed, me, I'm just a regular hack n' slash kinda human, attack and take the cash.....for the moment, maybe I'll take on some sabbing if I can save enough freakin' attack turns. :hehe:  


Title: why 2 attack turns?
Post by: Emperor-Me on October 02, 2003, 10:36:00 PM
Yep.. 5 turns is WAY TOO MUCH!!!

 


Title: why 2 attack turns?
Post by: ns33 on October 02, 2003, 10:42:08 PM
<--- 1k+ attack turns, level 9. if u need something, call


Title: why 2 attack turns?
Post by: slayerselune on October 02, 2003, 10:45:22 PM
how do you save up so many?  you must not do that much attacking.  gotta have patience here.  like my new mantra?  it's not only for saving attack turns, it covers the whole blanky blank time I'm spending trying to see if the site is available yet. <_<  


Title: why 2 attack turns?
Post by: DKi9 on October 02, 2003, 11:44:31 PM
I think some very important points have been raised here, and some excellent ideas suggested.  I saw nothing wrong with the idea of level limits in Age 1, in theory, but yes, it was frustrating being attacked endlessly on the lower end without being able to retaliate.  I thought Age 2 would work well with a level limit, once outside that range you can't attack them, but you can still sab them to retaliate.  You're not robbing some little army, but you're still able to stomp some ants if need be.  I'm not sure exactly where they want Age 2 to end up, but the way it is now, I'm sure they're alienating a good portion of the players of the game, what with the constant database errors and "readjustments" of the rules, it's totally changing the game that I'm sure many liked upon first glance.


Title: why 2 attack turns?
Post by: Emperor-Me on October 02, 2003, 11:51:48 PM
I personaly think there no prob with small armies...

No one will farm them because they have few sodiers and money = few gold

But still you shuld be able to teach them a lesson or two by attacking them back or small (!!) sab


Title: why 2 attack turns?
Post by: Meredoth on October 03, 2003, 12:00:57 AM
The are f.... the game.
Ok till now i have been sabbed and sab many times, i don't care cause i reach level 10 many days ago, but what about all those people who try to save money to take lvl 10 and then sab a llitle, is this fair??? :huh:  


Title: why 2 attack turns?
Post by: slayerselune on October 03, 2003, 12:08:29 AM
I honestly don't know how pervasive sabbing has been as I've only been in attack battles with other players.  I suppose that's the risk of hitting the wrong person? <_<   I so far have made it to where I am with no direct alliance help (yes, I've gotten growth through officers in alliances) but the rest has been good management...and some, well lots of it seems, luck  :rolleyes:   I do think sabbing belongs in the game, but it got a raw deal at 5 attack turns now.


Title: why 2 attack turns?
Post by: GandalfTheOld on October 03, 2003, 06:52:53 PM
If anything, they should have put further CA penalties on non-elves if they're going to increase the cost by so much...
:|
Not fair that elves are the ones that get really screwed over, while the other races aren't as influenced (elves DEPEND on CA and sabotage)


Title: why 2 attack turns?
Post by: Lord Lanair on October 04, 2003, 12:44:00 AM
Now tha I have a good CA, I say sabbing should be unregulated again.  More realistically, the 2 attack turn per sab was probably the best idea so far concerning sabbing costs.   ;)  


Title: why 2 attack turns?
Post by: slayerselune on October 04, 2003, 12:45:46 AM
Yeah, finally get built up to have some fun and protection, and they make it worthless, way too expensive and no joy at all  :(