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BPSITE => Games and Gaming => Topic started by: mole on July 15, 2003, 09:49:50 AM



Title: HL mod models
Post by: mole on July 15, 2003, 09:49:50 AM
i need to do some more HL models soon just to stop myself from going mad.
i know some of you play firearms, for no reason i understand, and some people play morbid inc dod or cs and if anyone requests a model, pref. weapons but people too, ill quite happily have a go for you  


Title: HL mod models
Post by: SS on July 15, 2003, 09:53:47 AM
Feel free to make me a/some models for Firearms.

A nicer desert eagle would be cool...


Title: HL mod models
Post by: Rug on July 15, 2003, 09:57:24 AM
I want to make you go nuts... so I'm gonna rattle off a list of cool things I want....

[li] A Heron-Marked sword (Knife replacement)
[li] A Semi decent Deseret Eagle Model...
[li] A nice Bizon model (FA)
 


Title: HL mod models
Post by: mole on July 15, 2003, 09:58:33 AM
all for FA?
u want the official heron branded sword or a katana style one

*bell goes*


Title: HL mod models
Post by: SS on July 15, 2003, 10:35:18 AM
Ooooh, a heron-sword would be nice... not completely katana style, but with a slightly curved blade would be cool.


Title: HL mod models
Post by: mole on July 15, 2003, 04:35:15 PM
so u want the official one


Title: HL mod models
Post by: Rug on July 15, 2003, 04:44:08 PM
(http://www.by-the-sword.com/acatalog/images/1-340.JPG)


Hells. Yeah.


Title: HL mod models
Post by: mole on July 15, 2003, 04:50:03 PM
yea that  :D


hmmm im gonna make 2 because i started with a dif pic which aint so gd then ill try the other


Title: HL mod models
Post by: SS on July 15, 2003, 06:16:34 PM
That aint a true heron mark sword!

Quote
A thick belt slanted around Tam's waist, and from the belt hung a sword, with a bronze heron on the black scabbard and another on the long hilt
Quote
...firelight played along the gleaming length. It was nothing at all like the plain, rough blades Rand had seen in the hands of merchants' guards. No gems or gold adorned it, but it seemed grand to him, nonetheless. The blade, very slightly curved and sharp on only one edge, bore another heron etched into the steel. Short quillons worked to look like braid, flanked the hilt. It seemed almost fragile compared with the swords of the merchants' guards...
Quote
...fingers running along the long, leather-wrapped hilt inset with a bronze heron.

I see no bronze herons on that hilt, which I wouldn't say looked leather either. :P


Title: HL mod models
Post by: mole on July 15, 2003, 07:12:14 PM
//points at SS

dont be a picy sod


Title: HL mod models
Post by: mole on July 16, 2003, 08:56:47 PM
(http://www.mfbr18582.pwp.blueyonder.co.uk/New_Folder/sword.jpg)


spot the mistake

ADDED

ive got rid of the text now and bar the other heron all i need is a FA W_Knife.mdl file and i shud be able to do the world model


Title: HL mod models
Post by: SS on July 16, 2003, 09:58:35 PM
I still can't see a bronze heron on the hilt! :@


Title: HL mod models
Post by: mole on July 16, 2003, 09:59:44 PM
SS actually read the post! i said im working on it *tuts*


Title: HL mod models
Post by: SS on July 16, 2003, 10:00:43 PM
Bah, you edited it. :P


Title: HL mod models
Post by: mole on July 18, 2003, 08:51:32 AM
i think i know how the heron will look and i guess it shud be on the actual handle not the hilt/guard


Title: HL mod models
Post by: Rug on July 18, 2003, 09:38:24 AM
Well duh.

Otherwise, how does he get his palm branded?


Title: HL mod models
Post by: mole on July 18, 2003, 10:13:07 AM
uh hu but not the way round u said it


Title: HL mod models
Post by: Rug on July 18, 2003, 10:43:39 AM
Hmmm.

*Goes to find pic of Rands hands*


Title: HL mod models
Post by: mole on July 18, 2003, 03:03:46 PM
Quote
there across the palm was branded a heron.

suggests it goes from the lower side up to the thumb


Title: HL mod models
Post by: SS on July 18, 2003, 03:21:52 PM
Yes, I agree. I can't remember if it mentions size anywhere, but in my mind it is about two inches tall and is 'upgright' on the hand if your thumb is on top.
If you were to make a 'thumbs up' gesture, it would be close to the line that the fingers take, in my mind.


Title: HL mod models
Post by: mole on July 18, 2003, 04:05:02 PM
thoughts?


Title: HL mod models
Post by: SS on July 18, 2003, 04:18:53 PM
The sword is a two-handed one, so the hilt heron needs to be twice that size, (then placed at the top, not middle), but otherwise looks cool.


Title: HL mod models
Post by: mole on July 18, 2003, 04:35:40 PM
u sure its 2 handed?


Title: HL mod models
Post by: SS on July 18, 2003, 04:55:00 PM
Yup, the descriptions on the previous page mention the "long hilt" and I've definitely read about it being a two-handed weapon.


Title: HL mod models
Post by: Rug on July 18, 2003, 05:00:46 PM
Its a LOT like a Katana - Cn be wielded 2 handed or single handed.


Title: HL mod models
Post by: SS on July 18, 2003, 05:03:49 PM
Yup, but definitely needs a longer hilt & shorter heron.


Title: HL mod models
Post by: Daimao on July 18, 2003, 07:27:52 PM
I want Reptile from Mortal Kombat : deadly Alliance   :)


Title: HL mod models
Post by: mole on July 19, 2003, 11:48:19 AM
its at the bottom of the list vbut ill try    and its scorpio  


Title: HL mod models
Post by: Daimao on July 19, 2003, 03:39:31 PM
a little bit of tweaking then and you can give me sub zero and reptile in human form too  :P


Title: HL mod models
Post by: mole on July 20, 2003, 02:26:31 PM
Quote
A nice Bizon model (FA)

so can i have the bizon model to see what sorta thing it is and the W_Knife.mdl from the FA models directory please
 


Title: HL mod models
Post by: SS on July 20, 2003, 02:34:14 PM
You could go download Firearms... and after you've done the models, play it! ;)


Meh, I have no idea what you need to do with them, but the files are at http://www.hybridchill.com/misc/fa/ (http://www.hybridchill.com/misc/fa/)


Title: HL mod models
Post by: mole on July 20, 2003, 04:18:13 PM
cheers


Title: HL mod models
Post by: RipperRoo on July 21, 2003, 10:41:56 AM
DONT DO IT!!!!!!!!!!!!
DONT TURN TO THE CRAP SIDE OF HL MODS!!!!!!!!!!!!!!


Title: HL mod models
Post by: Daimao on July 21, 2003, 11:08:38 AM
hl mods aren't crap  <_<  


Title: HL mod models
Post by: RipperRoo on July 21, 2003, 01:19:33 PM
I didnt say they were, I was saying that HL mods have a light side and a dark side...


Title: HL mod models
Post by: SS on July 21, 2003, 03:01:45 PM
Yeah, and Firearms is the Yoda of HL mods, Counter-Strike is Darth Vader and DoD is those stupid robots.  ;)  


Title: HL mod models
Post by: Daimao on July 21, 2003, 06:02:25 PM
Wouldn't call FA yoda :P
More like Chewbaca  :P


Title: HL mod models
Post by: mole on July 21, 2003, 06:50:12 PM
Quote
Yeah, and Firearms is the Yoda of HL mods, Counter-Strike is Darth Vader and DoD is those stupid robots

indeed i agree

yoda being the small old dead thing that lived on a shit hole of a planet that would make tramps feel depressed and vader the evil yet omnipitant bad guy who everyone likes  


Title: HL mod models
Post by: RipperRoo on July 21, 2003, 06:53:20 PM
DoD being those stupid robots that everyone loves and wants one.
And CS being the annoying guy in black that sits at the back (of ur pc) and draws you too it, but when you load it up, you remember that its lame and everyone hax.


Title: HL mod models
Post by: Rug on July 21, 2003, 06:53:29 PM
Pssst, hes talking about Light side / Dark side :P


Title: HL mod models
Post by: mole on July 21, 2003, 06:57:53 PM
/me slaps ripper for saying CS is lame


Title: HL mod models
Post by: SS on July 21, 2003, 08:09:47 PM
/me ties mole up then tells him CS is lame.


Title: HL mod models
Post by: mole on July 21, 2003, 08:34:51 PM
no it isnt, not when either you have 100% no cheaters hackers or of the like, no stuck up pompus idiots or you have full admin rights to the server


Title: HL mod models
Post by: SS on July 21, 2003, 08:48:29 PM
The problem with CS though, is that there are very few servers that have decent admins with proper anti-cheat software and the motivation to fight lamers.
Firearms on the other hand, has a whole core community who is against cheaters and exploiters, and this community [attempts to] co-ordinates and bans cheaters across all the best Firearms servers when they are found, which means that cheaters are far rarer.
Also, the more advanced gameplay and RPG-like skills system of Firearms means that even when people cheat they are not super-powerful like in CS, because if they did that it would be instantly obvious, and they would get kicked & banned.


Title: HL mod models
Post by: mole on July 21, 2003, 09:15:53 PM
the reason there are so many more cheaters on cs to FA is that CS is by far more popular but the biggest servers to campaigne against cheaters and produce there own and better cheat ware all the time


Title: HL mod models
Post by: SS on July 21, 2003, 09:24:36 PM
The reason is less important than the result.

Most CS cheats are exploiting the HL engine, which means they would work in FA also. Except having aimbots/etc doesn't help that much in FA, because of the way the game works and the decent community it has.


Title: HL mod models
Post by: mole on July 21, 2003, 09:31:48 PM
matt doesnt like DOD because he says its crap but FA is just the mid way between DOD and CS so what are you views there?


Title: HL mod models
Post by: SS on July 21, 2003, 09:36:01 PM
Um, no.

DoD is all bitty and WWII and ack.
CS is too easy and cheat-filled.
FA is a good fair challenge.


Title: HL mod models
Post by: mole on July 21, 2003, 09:42:50 PM
i wasnt refering to the ideas of it i was talking about the game play and layout  


Title: HL mod models
Post by: SS on July 21, 2003, 09:52:58 PM
Oh. In that case possibly right.

CS has no real goals, everyone is allover and the maps are very non-linear.
DoD has set goals, but also has linear maps and very few alt. routes.
FA has set goals that help you win the match, but are not forced goals and the maps are still nice and non-linear.

Which is why FA is better - it has the good points from both and the bad point from neither.


Title: HL mod models
Post by: mole on July 21, 2003, 10:08:28 PM
i prefer the weapons in DOD love to mod the ones in CS and never realy got into FA


Title: HL mod models
Post by: SS on July 21, 2003, 10:19:21 PM
Meh, DoD is old. I like weapons that don't get jammed or run out of ammo when you're flying at 20kph towards a guy with a bigger gun than you. :P


Title: HL mod models
Post by: RipperRoo on July 22, 2003, 10:22:07 AM
The guns dont jam...
and anyway CS gets lame after youve been headshoted without even seeing an enemy for the past 5 rounds, then the last two people running in opposite directions looking for eachother.
Its the annoying wait times that does it.


Title: HL mod models
Post by: SS on July 22, 2003, 10:31:00 AM
Quote
The guns dont jam
Not very realistic then. :P
I'm sure the guns /used/ to jam.

FA doesn't have the wait times, and you can also change your weapons every death without having to worry about how much "money" you have, which is good.


Title: HL mod models
Post by: RipperRoo on July 22, 2003, 11:01:30 AM
Quote
FA doesn't have the wait times, and you can also change your weapons every death without having to worry about how much "money" you have, which is good.
Same with DoD apart from you can change weapons at any point.


Title: HL mod models
Post by: mole on July 22, 2003, 01:02:03 PM
DOD guns jam somtimes but there are conditions wen they do like being in water or somthings happened to ur gun

as far as CS being lame [read earlia posts]


Title: HL mod models
Post by: SS on July 22, 2003, 06:37:27 PM
>> Same with DoD apart from you can change weapons at any point.

What so at any stage you can say "I want an MG" or "I want a rifle" and suddenly you'll have one? I'm thinking NO.


Title: HL mod models
Post by: Daimao on July 22, 2003, 07:57:07 PM
If FA would be the best mod SS it would be the nr 1 played mod which it isn't.....


Title: HL mod models
Post by: SS on July 22, 2003, 08:12:06 PM
Not true. It takes time for mods to grow. CS never really got anywhere until around Beta5/6. FA has only been any good since 2.4, and FA has to fight against CS, which never had anything to fight against.

Here's a nice comparison I like:

CS = AOL
FA = NTL

AOL have been around in various forms since almost forever in Internet terms, and everyone uses it, but it sucks.
NTL is only a few years old and has less customers, but it offers a far superior service.
 


Title: HL mod models
Post by: Daimao on July 22, 2003, 09:16:42 PM
I have never heard about  ntl  :P
fa has lost many players
i've heard many players say it used to be good
I like it but it aint great


Title: HL mod models
Post by: mole on July 22, 2003, 09:48:22 PM
Quote
What so at any stage you can say "I want an MG" or "I want a rifle" and suddenly you'll have one? I'm thinking NO.

 you can set it so u respawn wen ever u change class rather than wen u die i think thats wot he meant

Quote
CS never really got anywhere until around Beta5/6.

*craps self* when was the last time you opened that cubbard u live in?


Title: HL mod models
Post by: SS on July 22, 2003, 10:26:38 PM
You're not English, NTL are. I'll give it a couple more years before they become International though. :P

All the players FA loses are the ones that cheat and get banned across all servers. :P


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 11:27:48 AM
And the ones that realise its lame.
Nice "Poem" Daimao


Title: HL mod models
Post by: Daimao on July 24, 2003, 12:01:09 PM
nice poem?
you on my forum?


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 02:17:55 PM
Quote
I have never heard about  ntl  :P
fa has lost many players
i've heard many players say it used to be good
I like it but it aint great
Its ur "poem"


Title: HL mod models
Post by: SS on July 24, 2003, 02:52:30 PM
Quote
And the ones that realise its lame.
They are the same people as I mentioned, fool. :P

You aint even played the mod anyhow.


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 03:13:31 PM
I have actually, ask Auron.


Title: HL mod models
Post by: Rug on July 24, 2003, 03:27:22 PM
Which mod?


Title: HL mod models
Post by: Daimao on July 24, 2003, 03:39:29 PM
Firearms....
And that isn't a poem LOL


Title: HL mod models
Post by: Rug on July 24, 2003, 03:47:13 PM
Yes he has played it.

And I distinctly remember him enjoying it :P


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 03:47:29 PM
Pfffff, sell it and ul make millions.


Title: HL mod models
Post by: mole on July 24, 2003, 07:47:49 PM
hmmm SS has inadvertantly admited FA is lame


Title: HL mod models
Post by: SS on July 24, 2003, 08:07:37 PM
Nope. Only that lamers things FA is lame because they are less able to be lame in it. :P


Title: HL mod models
Post by: mole on July 24, 2003, 08:13:53 PM
surely if lamers thinK FA is lame they'd stay on it?  


Title: HL mod models
Post by: Rug on July 24, 2003, 08:21:59 PM
No, they think its lame because they cant live up to their lamer-ness on it because nobody wants to make the game lame by lame-ing with them.


Title: HL mod models
Post by: mole on July 24, 2003, 08:22:45 PM
ur still calling it lame!


Title: HL mod models
Post by: Rug on July 24, 2003, 08:28:56 PM
Only if you think I'm a lamer, in which case I want to see you Neverwinter in 32 minutes to show you the real meaning of lame.


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 08:30:23 PM
All this laming has confused me. :blink:  


Title: HL mod models
Post by: mole on July 24, 2003, 08:38:44 PM
id love to but i dont have the expantion pack and i have a meeting to go to


Title: HL mod models
Post by: RipperRoo on July 24, 2003, 08:52:31 PM
What meeting?


Title: HL mod models
Post by: mole on July 24, 2003, 08:53:54 PM
yes with my company ... called fake inc. we specialise in fake meeting and random events that  happen to get outta situations  


Title: HL mod models
Post by: Rug on July 24, 2003, 08:55:08 PM
Thats a goodun...


Title: HL mod models
Post by: mole on July 24, 2003, 08:56:12 PM
we have a current opening if u wanna job?


Title: HL mod models
Post by: Rug on July 24, 2003, 09:09:38 PM
Cool, sold.


Title: HL mod models
Post by: RipperRoo on July 25, 2003, 11:22:02 AM
Dont suppose youve got another opening?


Title: HL mod models
Post by: mole on July 25, 2003, 11:29:36 AM
not yet but maybe soon. the janitor going redundant at the end of this month


Title: HL mod models
Post by: RipperRoo on July 25, 2003, 11:31:50 AM
:angry:  


Title: HL mod models
Post by: mole on July 25, 2003, 11:36:55 AM
[RANDOM]  if u high light that smilie it looks like a pissed of chinaman [/RANDOM]


Title: HL mod models
Post by: mole on July 26, 2003, 10:36:37 AM
somthing im working on for ripper aswell as aload of other things


Title: HL mod models
Post by: RipperRoo on July 26, 2003, 11:47:40 AM
its a bit long...
and the axe heads a bit not curvy...
But other than that its damn good


Title: HL mod models
Post by: Rug on July 26, 2003, 06:08:42 PM
Thats... fishin hardcore...


Title: HL mod models
Post by: mole on August 02, 2003, 03:40:01 PM
Quote
its a bit long...
and the axe heads a bit not curvy...
But other than that its damn good

which part of "working on" would u like me to explain... dont care go get a dictionary

i spent all of 10-15 mins in a spare moment at 12:15 while watching kazaa vids so...


Title: HL mod models
Post by: mole on August 02, 2003, 06:27:31 PM
many pardons for double posts and it may be triple if no one posts between my work

so sure i had to remove the texture to test why i had other problems with previous models and the arm is some sort of floating poerhaps robotic thing buts its gd for a first compile

(http://www.mfbr18582.pwp.blueyonder.co.uk/dod_caen0002.JPG)

and ill just add this in cus i did it awhile ago fairly thought provocing if you can c wot it is

(http://www.mfbr18582.pwp.blueyonder.co.uk/HalfLife05.jpg)


Title: HL mod models
Post by: SS on August 02, 2003, 09:55:45 PM
Heh, you could have cropped the images a bit. :/

So, how is the Heron-marked blade coming on?


Title: HL mod models
Post by: RipperRoo on August 02, 2003, 10:07:09 PM
LOL, you got me talking in it!  


Title: HL mod models
Post by: mole on August 03, 2003, 11:29:34 AM
yes u saying that ur camping

this axe is a trouble shooter as soon as i fix it it means i can easily finish the blade for FA


Title: HL mod models
Post by: RipperRoo on August 03, 2003, 12:06:03 PM
Whats wrong with it?


Title: HL mod models
Post by: mole on August 03, 2003, 05:16:09 PM
//looks to the other people in the room

am i the only one who thinks ripper is getting dumber by the minute?


Title: HL mod models
Post by: SS on August 03, 2003, 05:26:15 PM
Textures not done properly and half the arm is missing...


Title: HL mod models
Post by: mole on August 03, 2003, 05:46:46 PM
(thank you) texture was on purpose the arms fine bar its in the middle of the screen

wud u prefer a nice fairy wand/axe with a correct arm?
 


Title: HL mod models
Post by: mole on August 03, 2003, 07:01:55 PM
this will be my last model post for awhile (i hope) i.e. probably late or 2moz  :D   but i reckon thats about done untill ripper gets picky

(http://www.mfbr18582.pwp.blueyonder.co.uk/HalfLife09.jpg)


Title: HL mod models
Post by: SS on August 03, 2003, 07:53:39 PM
Not perfect, but still looks very nice. :thumbs-up:


Title: HL mod models
Post by: Daimao on August 03, 2003, 11:26:26 PM
I want my scorpion model  :P


Title: HL mod models
Post by: mole on August 04, 2003, 02:16:51 PM
//pulls out the 7ft list and adds to the bottom of it

EDIT

mucking with animations at the mo which is easyer than i thought so in the next few hours ill probably restart the heron blade so its not a world model and probably animate it afterwards too


Title: HL mod models
Post by: Daimao on August 04, 2003, 03:27:49 PM
Hey,it was already added to your list   :angry:  


Title: HL mod models
Post by: SS on August 04, 2003, 03:38:21 PM
Yeah, but the stuff for me & Auron is more important. :P


Title: HL mod models
Post by: mole on August 04, 2003, 06:45:15 PM
chuft to bits seeing as though its only a few hours work

(http://www.mfbr18582.pwp.blueyonder.co.uk/shot1.gif)

(http://www.mfbr18582.pwp.blueyonder.co.uk/shot2.gif)

(http://www.mfbr18582.pwp.blueyonder.co.uk/shot3.gif)


Title: HL mod models
Post by: mole on August 04, 2003, 08:13:14 PM
pardons for double post

now you see the colour restiction problems of the HL engine it only accepts 256 or 8-bit .BMP's which does what you see below. so to me its turned into a DW4 weapon


Title: HL mod models
Post by: SS on August 04, 2003, 08:40:30 PM
Whats wrong with the one below (above)?


Title: HL mod models
Post by: mole on August 04, 2003, 09:57:57 PM
well uhhhh if your ok with the colours i can can leave them but i thought u mite like  them otherwise


Title: HL mod models
Post by: SS on August 04, 2003, 10:14:04 PM
Well if you want to post the texture files I can probably optimise them better than the HL engine, but otherwise it doesn't look that bad.


Title: HL mod models
Post by: mole on August 04, 2003, 11:19:46 PM
i had to do it my self; so if u can turn that into an 8-bit or 256 .BMP with less colour loss please have a go


Title: HL mod models
Post by: SS on August 04, 2003, 11:25:30 PM
Eeek, a very blurry picture to start from. But I can fix that.
Alas, not tonight though, for the time of my bed draws near, so until the morrow I shall bid you farewell. :ph34r:


Title: HL mod models
Post by: RipperRoo on August 05, 2003, 10:42:36 AM
That is damn good!


Title: HL mod models
Post by: evilknight on August 05, 2003, 07:21:20 PM
Quote
That is damn good!
but just how good is damn good?
is it better than fishin awsome?
or is it below frickin kool?


Title: HL mod models
Post by: RipperRoo on August 05, 2003, 10:22:50 PM
better than fishing awesome


Title: HL mod models
Post by: evilknight on August 05, 2003, 10:44:49 PM
ah, ok.
*adds to list*


Title: HL mod models
Post by: mole on August 07, 2003, 12:38:53 PM
pick holes in:

 


Title: HL mod models
Post by: mole on August 12, 2003, 01:22:54 PM
any chance of you doing the txture soon SS?


Title: HL mod models
Post by: SS on August 12, 2003, 06:01:41 PM
Oh, uhm, yeah.. I was deliberately making you wait because I'm evil... honest. :paranoid:


Title: HL mod models
Post by: SS on August 12, 2003, 06:49:50 PM
Okay, don't know how much better you think this is (if at all), but here you go...

(http://www.hybridchill.com/misc/fa/heronop.bmp.jpg)

(256-colour bitmap with jpg extension... just rename the .jpg off the end)


Title: HL mod models
Post by: mole on August 12, 2003, 07:26:58 PM
:o . top marks SS. ill finish it when i dont have visitors. nice one. :thumbs-up:  


Title: HL mod models
Post by: Daimao on August 12, 2003, 10:13:26 PM
SS,could you skin something for me too?
A droog model(dungeon siege)???


Title: HL mod models
Post by: SS on August 12, 2003, 11:19:28 PM
Give me the base/framework and if I have time+motivation then I'll see what I can do.


Title: HL mod models
Post by: Daimao on August 13, 2003, 09:13:19 AM
I can't add it as attachment ffs
Where do i e-mail it to?


Title: HL mod models
Post by: SS on August 13, 2003, 12:04:24 PM
Bah, attachments are broken somehow, they wouldn't work for me yesterday... anything upto 64k should work though. :mellow:

Anyhow, you can e-mail the files to squisdkf@bpsite.co.uk :)


Title: HL mod models
Post by: Daimao on August 13, 2003, 01:14:54 PM
The zip file was 199 kb   :P


Title: HL mod models
Post by: SS on August 13, 2003, 03:00:11 PM
Yup, and I've received the e-mail, though I'll look at it when I get home.

What exactly is it I'm going to be doing again though? :huh:


Title: HL mod models
Post by: Daimao on August 13, 2003, 04:56:08 PM
skinning it....


Title: HL mod models
Post by: mole on August 14, 2003, 02:41:55 PM
is that making a model for it or just sticking a skin on som elses model?


Title: HL mod models
Post by: Daimao on August 14, 2003, 02:53:41 PM
Apllying textures = skinning
Stick a skin on it
Anybody here know how to animate with 3dsmax
                                 how to compile a mod under linux?


Title: HL mod models
Post by: mole on August 14, 2003, 07:16:36 PM
knew that was wondering if u meant it though
no and
no


Title: HL mod models
Post by: Daimao on August 16, 2003, 10:54:25 AM
Any progress SS?   :P


Title: HL mod models
Post by: SS on August 16, 2003, 08:31:55 PM
Not yet, haven't had a chance to do any work on it, and I've got Mindteam stuff to do tonight & tomorrow, so I don't know when I next will get a chance. :mellow:


Title: HL mod models
Post by: mole on August 18, 2003, 02:05:49 PM
hmmm spose i shud finish the blade for you aswell seeing as though its ready


Title: HL mod models
Post by: SS on August 18, 2003, 02:14:04 PM
Yes, finish the blade... won't be able to test it for a few days, but get it finished anyway. :P


Title: HL mod models
Post by: Daimao on August 18, 2003, 04:28:00 PM
Mole,could you by any chance convert a JK II model to a HL model?
But you'll need to add the anims of another model


Title: HL mod models
Post by: mole on August 18, 2003, 04:31:39 PM
ill give it too Auron to test.

if you can tell me where the jk2 models are then yes ill try


Title: HL mod models
Post by: mole on August 18, 2003, 04:43:19 PM
//sorry for double post//

do u see the knife on the floor in FA. cus i just did a world model and i think the sword is about 7 ft long and the p_knife file u sent me is giving me jip


Title: HL mod models
Post by: SS on August 18, 2003, 05:40:50 PM
Nope, you cannot pickup nor drop knifes. Standard weapon that everyone has from start and no way to get rid of it.


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:13:32 PM
You hafta unzip lots of yummy files to find the hidden models.
(They decided to hide all of the files you need to edit the game)


Title: HL mod models
Post by: mole on August 18, 2003, 08:31:23 PM
wudnt by any chance know wherer these files are ?  :rolleyes:  


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:32:15 PM
If i still have JK2 installed.....
Il go lookey.


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:34:21 PM
I believe they are the PK3 files, but seeing as ive allready unzipped em, can you tell me all the file extensions you have.


Title: HL mod models
Post by: mole on August 18, 2003, 08:35:39 PM
all the ones i can open?


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:36:53 PM
Noooooooooooo.
They are files that ur pc wont recognise as anything opening.
Like mdl files.
And I think they are .PK3


Title: HL mod models
Post by: Rug on August 18, 2003, 08:38:20 PM
Depending on what he has (Milkshape?), It will open a certain file type and little else.

I think Milkshape is a pure .mdl editor, but I'm not sure.


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:40:02 PM
NOOOOOOOOOOOO U NUMBSKULLS!!!
YOU USE WINZIP/WINRAR TO UNZIP THE PK3 FILES!!!!!


Title: HL mod models
Post by: mole on August 18, 2003, 08:42:04 PM
hmmmm my pc recognises .mdl files and milkshape has loadsa plugins which work for most games and i have a huge list but i cant find jk2 on it  :hmmm:  even though ive seen it b4


Title: HL mod models
Post by: Rug on August 18, 2003, 08:43:46 PM
If you use WinRAR to open it, its not a model. Durrr.


Title: HL mod models
Post by: mole on August 18, 2003, 08:44:54 PM
its a pack file i think he knows that


Title: HL mod models
Post by: Rug on August 18, 2003, 08:46:41 PM
Heh heh heh... You think I dont know he knows? ;)

Anywho... I think JK2 uses .mdl or .plt files...


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:49:12 PM
I give up....
/me faints


Title: HL mod models
Post by: Daimao on August 18, 2003, 08:50:42 PM
Its an md3 file
I'll e-mail the zip to you which contains a player model with two swords
If two weapons are too much to convert,only do the master sword
The player model is link from zelda   :D
I want it converted for The Specilists

http://www.specialistsmod.net (http://www.specialistsmod.net)


Title: HL mod models
Post by: Rug on August 18, 2003, 08:51:29 PM
You put an e on 'mod'.

...And swiftly fixed it :)


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:51:42 PM
OH FOR GODS SAKE!!!!!!!
TELL ME THIS BEFORE HAND!!!!!
/me faints multiple times


Title: HL mod models
Post by: Daimao on August 18, 2003, 08:52:30 PM
LOL,i edited it too  :P


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 08:54:17 PM
Quote
LOL,i edited it too  :P
Thats what "swiftly fixed" means...


Title: HL mod models
Post by: mole on August 18, 2003, 08:59:29 PM
*brain swirls faster* ill need lots of caffine or a sleep before i do this


Title: HL mod models
Post by: RipperRoo on August 18, 2003, 09:01:49 PM
Cant u just open it, resize it, and save it as a different file type?


Title: HL mod models
Post by: mole on August 18, 2003, 09:09:40 PM
decompile it open it change animations recompile it as somthing else yes


Title: HL mod models
Post by: Daimao on August 18, 2003, 09:10:01 PM
I have a lightsabre model for ts too
anybody plays ts and wants it?
got a red and blue laser  :P


Title: HL mod models
Post by: Daimao on August 19, 2003, 12:23:21 AM
Pic of the saber  :P


Title: HL mod models
Post by: Rug on August 19, 2003, 08:40:55 AM
Pity he appears to be holding the blade, eh?


Title: HL mod models
Post by: Daimao on August 19, 2003, 09:24:34 AM
In idle position the blade pierces his hand yes but otherwise it's good


Title: HL mod models
Post by: mole on August 19, 2003, 11:56:29 AM
the models not great anyway. and im having trouble with these PK3 models i cant decompile them  :miffed:  


Title: HL mod models
Post by: Daimao on August 19, 2003, 01:00:42 PM
LOL,change the pk3 to zip and unzip the models


Title: HL mod models
Post by: Daimao on August 19, 2003, 01:07:56 PM
(http://www.jk2files.com/screenshots/7/files2/17801_1.jpg)

Best link model i ever saw


Title: HL mod models
Post by: mole on August 19, 2003, 01:55:21 PM
o yea i remember i did that now  :D  


Title: HL mod models
Post by: mole on August 19, 2003, 02:24:35 PM
pardon the double post and the pixelation on the picture.

so ive got the model out; bad news  its missing a few textures (dont know how) so ive had to improvise
and it has no skeloton AT ALL and that may take a few days to put in  :miffed:

and im just gonna check the size on it so ill change this post in a few mins

EDIT

ok i forgot how truely huge the Nihilanth really was. uhhh wow the link model is the perfect size for HL except all the textures are in .jpg


Title: HL mod models
Post by: Daimao on August 19, 2003, 02:40:15 PM
Looks good except a few things : or he's wearing a green costume or a red not a mix of them so make the upper body green like in the pic i posted and the cap is also green?

 


Title: HL mod models
Post by: Daimao on August 19, 2003, 02:43:33 PM
The stuff i put lines around and the back ofcourse need to be green
the belt stays red
and converting the jpg's to whatever shouldn't be a problem?


Title: HL mod models
Post by: mole on August 19, 2003, 02:56:16 PM
depends how big they get hopefully it'll b ok though. changing the colour is ez. atm im changing the skeleton to fit how he(?)'s standing. im only guessing its a man i cant tell :S  


Title: HL mod models
Post by: Daimao on August 19, 2003, 03:03:54 PM
yes it's a guy    <_<
 


Title: HL mod models
Post by: mole on August 19, 2003, 03:07:01 PM
XD it has a 6016 polycount AHAHAHA *falls off chair* do you know how laggy that cud be? i hope u have a really gd system


Title: HL mod models
Post by: Daimao on August 19, 2003, 03:11:05 PM
Would it help to remove the swordholder/shield from his back?
Are you sure it's gonna be laggy?

amd dureon 900
geforce 2 mx
768mb sd ram

but friday i'll change to amd athlon xp2150+
ati radeon 9800 pro
512 ddr pc 2700 ram


Title: HL mod models
Post by: mole on August 19, 2003, 03:25:23 PM
the new one shud be ok but if it isnt ill cut it down for you


Title: HL mod models
Post by: Daimao on August 19, 2003, 03:30:07 PM
k   :cool:  


Title: HL mod models
Post by: RipperRoo on August 19, 2003, 04:26:35 PM
Its Link you muppet! of course he's a guy!!
link rules you all!!!


Title: HL mod models
Post by: Daimao on August 19, 2003, 04:57:50 PM
Hey ripperoo, how many zelda"s you played?  :)


Title: HL mod models
Post by: mole on August 19, 2003, 04:58:07 PM
how am i sposed to know >: have i ever  played zelda.. ok i have but that was 8 odd years ago on the snes. hmmm me has this wierd memory of a saga saturn?  :huh:

model is hard to tell  


Title: HL mod models
Post by: Daimao on August 19, 2003, 05:02:22 PM
sega saturn suxx;all sega suxx  :P

there are 2 zelda's on the nes
                1 zelda on the snes
                1 zelda on game boy
                 3 zelda's on game boy color
                 3 zelda's on n64
                 1 zelda on gamecube (second one is coming)


How can you even think it's a woman?!


Title: HL mod models
Post by: mole on August 19, 2003, 05:04:07 PM
have you looked at the model in a modeler?  he/she ( :o ) has high cheek bones, a pale face, set back eyes, long hair and large eye lashes


Title: HL mod models
Post by: Daimao on August 19, 2003, 05:13:50 PM
It's an elf.....kinda


Title: HL mod models
Post by: RipperRoo on August 19, 2003, 05:27:16 PM
/me has played 2
one on the N64 and the GC one


Title: HL mod models
Post by: mole on August 19, 2003, 05:34:23 PM
lets play ' spot that vertex'! or maybe 'dod-to-dot'  arg links crotch is a beatch ( XD )


Title: HL mod models
Post by: Daimao on August 19, 2003, 05:52:50 PM
l0l


Title: HL mod models
Post by: mole on August 19, 2003, 09:37:44 PM
im fairly chuffed i got as much done as i did. if i have time 2nite i mite finish it. 2morow im going cyclin then to rippers so i may or not get it done  


Title: HL mod models
Post by: Daimao on August 19, 2003, 10:31:21 PM
/me crosses fingers  :P


Title: HL mod models
Post by: evilknight on August 19, 2003, 11:53:46 PM
Quote
It's an elf.....kinda
dude, he aint an elf, he's kikori. well, technically, he's Hyrulean, but he was raised as a kikori. if anyone wants the long borring story, just ask


Title: HL mod models
Post by: Daimao on August 20, 2003, 09:08:50 AM
It's not boring
And i said kinda because he was raised by kokiri and looks like them


Title: HL mod models
Post by: mole on August 20, 2003, 06:10:39 PM
well its now at full speed and about 3 ft from a wall i.e. not good somthing wierd is happenin with the joints which makes them twist in the animations and i have no idea y


Title: HL mod models
Post by: Daimao on August 20, 2003, 09:22:47 PM
On another note,anybody good at waypointing?


Title: HL mod models
Post by: Rug on August 20, 2003, 09:27:45 PM
//Auron points at SS.


Title: HL mod models
Post by: SS on August 20, 2003, 10:36:17 PM
//SS ducks and kicks, tripping Auron up.


Title: HL mod models
Post by: Daimao on August 20, 2003, 10:38:22 PM
too late LOL   :P


Title: HL mod models
Post by: Rug on August 21, 2003, 09:06:46 AM
//Auron points to Trailblazer. (http://www.hybridchill.com/trailblazer) :P


Title: HL mod models
Post by: Daimao on August 21, 2003, 09:11:56 AM
Ah Auron is so helpful these days   :D
Well SS,my botguy still has some work to do but when the time comes,could you waypoint some maps cause i'm shit at it   :ph34r:  


Title: HL mod models
Post by: mole on August 21, 2003, 11:33:53 AM
hmmm i can do that too... i think thew only thing i cant do with the hl engine is code it *loks over to Auron*


Title: HL mod models
Post by: SS on August 21, 2003, 11:41:28 AM
/me points at:
Quote
I am currently working on a new version of this site which will be vastly improved, allowing any waypointers to upload waypoints, as well as featuring a proper searchable/filterable interface, and other useful features. No ETA is yet available, but before the end of May is very likely.

:miffed: May was three months ago, and I haven't had time to waypoint since starting the Trailblazer update (which I should really finish soon :mellow:).


See, now you've got mole as a willing victim waypointer, you need me not. :D


Title: HL mod models
Post by: mole on August 21, 2003, 11:45:28 AM
yea but assigning vertexes to bones take a bit longer  :miffed:  


Title: HL mod models
Post by: Daimao on August 21, 2003, 12:09:19 PM
Well,Mole if you waypoint the maps,i'll make sure you get to beta test the next release  :D


Title: HL mod models
Post by: mole on August 21, 2003, 03:24:46 PM
hehehe ill give it a go but im sure SS is far better than me


Title: HL mod models
Post by: Daimao on August 21, 2003, 03:32:38 PM
Finally found somebody to make linux ports of the mod  :)
Now the waiting for link  :P


Title: HL mod models
Post by: mole on August 21, 2003, 03:52:00 PM
very impressed ive just finished it (bar the shield, sheath, sheath belt, and tunic) and apart from the ussual troubles its pretty perfect
 :D  might finish it in an hour or 2


Title: HL mod models
Post by: Daimao on August 21, 2003, 04:36:37 PM
ah now i know the english word for schede  :P
I don't have to call it sword thingy anymore  :P
*looks at time posted
*looks at present time
Woot,should almost be finished then  :D


Title: HL mod models
Post by: mole on August 21, 2003, 08:14:21 PM
ok i gotta ask is link supposed to be human size or an elf-ish sorta size?


Title: HL mod models
Post by: Daimao on August 21, 2003, 10:04:50 PM
Hmm,though one
Just make him normal size I guess


Title: HL mod models
Post by: RipperRoo on August 21, 2003, 10:11:08 PM
He's slightly shorter than normal humans, id say to put the top of his head either level with a humans chin, or nose, depending on what everyone else thinks.


Title: HL mod models
Post by: Daimao on August 22, 2003, 12:38:51 AM
When he's grown up,he's pretty big
i'd go with the nose


Title: HL mod models
Post by: mole on August 22, 2003, 03:59:47 PM
now we're at the stage of making 6016 vertexes a number alot smaller ... his sideburns alone are 400  :miffed:  


Title: HL mod models
Post by: Daimao on August 22, 2003, 06:37:59 PM
I didn't know there was a vertex limit


Title: HL mod models
Post by: mole on August 22, 2003, 07:22:56 PM
me niether but ehere is and im not sure what it is  :miffed:  


Title: HL mod models
Post by: Daimao on August 22, 2003, 07:32:33 PM
Asked around

for weapons it is 3000
      players          5000


Title: HL mod models
Post by: mole on August 22, 2003, 08:05:18 PM
great vertexes are fine if ytou can find out what a 'normal' is cus ive never seen this error before


Title: HL mod models
Post by: Daimao on August 22, 2003, 08:18:01 PM
Let's say you're compiling an MP5. It won't let you because you have too many vertices. What you want to do is select a few major components (foregrip, stock, magazine, ect.) and delete them. Make sure you press shift when you select them, so you delete them all at once. Export it as mp5_1.smd. Press ctrl+z to get the deleted parts back. When you press ctrl+z, the deleted vertices should still be selected.

Press ctrl+I to select the inverse, and press delete. Export this part of the gun as mp5_2.smd.

Open your .qc file and look for the name of the original reference file. In the case of this MP5, it should say:

$bodygroup studio
{
studio "tmp"
}

Modify that part of the QC file so it says:

$bodygroup studio
{
studio "mp5_1"
studio "mp5_2"
}

Compile, and it should work just fine.
 


Title: HL mod models
Post by: mole on August 22, 2003, 08:51:38 PM
nice i gotta copy that down somwhere cheers


Title: HL mod models
Post by: Daimao on August 22, 2003, 10:49:29 PM
I had to ask someone tho  :)


Title: HL mod models
Post by: RipperRoo on August 23, 2003, 09:52:41 AM
So you basically cut it into two parts and stick them back together ingame?


Title: HL mod models
Post by: Daimao on August 23, 2003, 10:50:31 AM
no,you compile the two parts so they become one


Title: HL mod models
Post by: Daimao on August 23, 2003, 01:48:10 PM
Mastersword is done    :D
great job
Now for the link model


Title: HL mod models
Post by: mole on August 23, 2003, 01:57:41 PM
sorted the normals to now just textures left


Title: HL mod models
Post by: Daimao on August 23, 2003, 04:25:54 PM
yey   :P  


Title: HL mod models
Post by: mole on August 23, 2003, 04:58:14 PM
but i cant make them small enough (in KB) 500 is too big and i dont want to decrease the resolution


Title: HL mod models
Post by: Daimao on August 23, 2003, 05:07:38 PM
you sure 500 kb is too big?
Hmmm,i think i read about a prog somewhere to deal with big skins
*me goes looking


Title: HL mod models
Post by: Daimao on August 23, 2003, 05:10:21 PM
the t.mdl extensions are for textures, to save up space

it's generally used when you've got 12+ textures or 4+ 512x512 textures, just put $externaltextures in the .qc


Title: HL mod models
Post by: Daimao on August 26, 2003, 11:11:06 AM
How's my link coming along?   :miffed:  


Title: HL mod models
Post by: RipperRoo on August 26, 2003, 12:12:06 PM
LOL the more you bug him, the slower he'll go...


Title: HL mod models
Post by: mole on August 26, 2003, 12:16:28 PM
i think iim on the verge of finishing the texture, but i still think the anims are gonna get annoying :(


Title: HL mod models
Post by: Daimao on August 26, 2003, 12:17:46 PM
k    :)
The more I bug him,the more food his frogs get  :P


Title: HL mod models
Post by: Daimao on August 30, 2003, 10:48:07 AM
Found out how to fix link?


Title: HL mod models
Post by: mole on August 30, 2003, 02:08:22 PM
no the damn thing resists it really sorry bout this but hes pissed me off  :(  


Title: HL mod models
Post by: mole on August 31, 2003, 12:43:01 AM
well ive looked and looked and i cant seem tyo sort it and im really sorry i am but i cant do it  :miffed: i'd like to but for everything i solve it does somthing new


Title: HL mod models
Post by: Daimao on August 31, 2003, 01:25:37 PM
damnit   :(
go make my scorpion model then  :P


Title: HL mod models
Post by: mole on August 31, 2003, 01:48:42 PM
doing somthing else atm ill try get some pics after


Title: HL mod models
Post by: Daimao on September 02, 2003, 08:55:51 PM
Hey man,I found the solution to the fishing verteces prob
Open the file in max ,select verteces and then choose weld to make them one



 


Title: HL mod models
Post by: mole on September 02, 2003, 09:30:18 PM
uhhh ill have a look but welding verteces can go bad


Title: HL mod models
Post by: RipperRoo on September 03, 2003, 05:45:55 PM
Hows the ship coming along?


Title: HL mod models
Post by: mole on September 03, 2003, 06:31:20 PM
bout half done if not more now


Title: HL mod models
Post by: Daimao on September 05, 2003, 05:52:08 PM
Any update?


Title: HL mod models
Post by: mole on September 05, 2003, 06:13:39 PM
i havent been on that much but ill look this weekend


Title: HL mod models
Post by: mole on September 07, 2003, 07:27:48 PM
ok i did what you said but you'll hafta test it in game  


Title: HL mod models
Post by: Daimao on September 08, 2003, 07:46:57 PM
damnit,didn't see that you double posted
gimme the file  :P


Title: HL mod models
Post by: RipperRoo on September 13, 2003, 11:26:42 PM
Are you doing any major projects atm? Or are you open to requests?


Title: HL mod models
Post by: mole on September 13, 2003, 11:28:01 PM
um both? i like to do more than one at the damn time. im playing with link somtimes. sorting the modeler, the white star and a gun i designed in my head then drew while watching rambo and red dwarf last night


Title: HL mod models
Post by: RipperRoo on September 13, 2003, 11:32:08 PM
Wanna try a female ninja model?
(http://www.soulcalibur.com/images/history/taki_concept.jpg)
Just like that?


Title: HL mod models
Post by: mole on September 13, 2003, 11:38:32 PM
whao. once ive got all the current stuff finished ill give it a try if u can find bigger photos and from diff angles


Title: HL mod models
Post by: RipperRoo on September 16, 2003, 06:54:46 PM
(http://www.the-magicbox.com/Mar/sc20c.jpg)
Here we have another shot....
 


Title: HL mod models
Post by: mole on September 28, 2003, 04:36:46 PM
spose i shud get the whitestar done... its not that i dont want to im just afraid MS3D will delete parts again  :miffed:  


Title: HL mod models
Post by: Galmort on October 01, 2003, 01:45:19 AM
1023 views of this topic...WOW! this is the first time i've even checked it out. LOL


Title: HL mod models
Post by: Saladin on October 01, 2003, 01:46:42 AM
well same here Galmort. it looks very interesting...


Title: HL mod models
Post by: mole on October 01, 2003, 10:56:05 AM
>: you too becoming collectors? be glad Auron never comes in here.

i may get the model finished today or tomoz


Title: HL mod models
Post by: mole on October 01, 2003, 10:17:16 PM
pardon the DP

update on the WS

 


Title: HL mod models
Post by: Rug on October 01, 2003, 10:20:23 PM
Thankyou Chris, that fishin pwns!

//Auron sifts through ideas and images.

Wanna make me a Marauder for Mechwarrior 3 next? :P


Title: HL mod models
Post by: mole on October 01, 2003, 10:23:06 PM
fudga wudge blah pegh. the texturinf for this will take me a few days (luckily for you i have a large anime craving and when that happens i model and play BGC on the laptop like today). i wanna try a hardsuit to spite dan next, then maybe after that ill take a look  :D