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346  BPSITE / Games and Gaming / If...? on: May 27, 2003, 12:56:50 AM
less reliance on the click system...this can be avoided by more of a focus on tactics, which in turn will mean much more open ended gameplay, more variations on setups...

here is a general plan, ripped from Internet sources with modifications of my own, and thought up myself

...though i beg you not to read this with any preconcieved notions...take it as a new game


---general idea---

the basic idea of the game is twofold, you must build up a strong army and raise a kingdom. Raising a kingdom will mean building certain structures on a designated area of "land". These structures will raise the limits of what is allowed for the army. Homes will provide a higher maximum troop limitation...Hospitals will lessen the casualties suffered in combat...Outposts will boost defense and security a certain percentage

as you can see, homes raise the maximum ammount of troops per area of "land" so having a strong army is dependent on the balance of structures that are built within the land...if a player were to build all homes and amass a huge army, then thieves will simply walk in and assasinate everyone...or a small but highly efficient army will slaughter it...its all about balance...

of course a kingdom with no structures will have an extremely low troop limit, be highly inefficient and incapable at just about everything, and will get beaten down extremely quickly

but all of these structures are to be built on "land" this land must be gained from opposing forces by combat, of course the defenders will have an equal, or perhaps better chance of defending the land that they worked hard to build up, its not like KOC when you can pick a random target, attack blindly and will almost certainly win. When starting a new game, players are given an area of land to build and start on.

new areas of land may periodicly open up for use to allow expanding of kingdoms...i'm not sure how this will be incorporated as if the need to gain land through combat is compromised...then it will create sterile gameplay...but constantly more land is a must because of continuing growth and with any luck, extra players

---money and link clicking---

you may have noticed i've not included any reference to link clicking...

well, new buildings don't simply pop up off the ground, they need resources to be built, these resources may be gathered from clicks on a unique link much like in KOC

a certain amount of these resources (most likely to be called Gold) could also be produced on a per-turn basis...its up to you really, although i like to emphasis strategy rather than sheer volumne of popularity...

---combat---

i was discussing to Auron how there aren't any tactical combat games, games focused on clever use of a small team such as in Pokemon...just less...sad, it seems unlikely a small group should occupy an entire kingdom, which got me thinking, and i came up with this combat system...its complicated but it should be a blast to play:

Each side has created at the start a set of heroes (maybe 10), a certain ammount of money and land is needed to activate a hero, so a small, new kingdom will have less heros than older, more badass kingdoms

Now, these heros each have a set of skills that the hero can use, they should fit what type of a hero it is, fighter mage or thief...a Knight may have "charge", "cleave" etc etc.

now, the troops will be assigned to the hero, so the effects of a skill used will be magnified...
say a hero with 1000 men is assigned to him, he then uses "cleave" on a defending army, he would cause much more damage to the defending army than a hero with 600 men assigned to him...and thus would be more likely to win...all the troops are is a multiplier for the hero's attacks...nothing more

the obvious choice would be to pile all of your army onto one hero and get him to whack the enemy damn hard...well that'd be great...but strategy should also be avaliable to those who seek them

for example, you may assign 1000 men to a Knight hero and use cleave, hitting the defenders hard

when an attack is initiated, you should be able to use all the heros who have men assigned to them in a predesignated order

assign 300 men to a Wizard (maybe an Illusionist) hero, 700 men to a Theif (such as Assasin) hero, cast "blind" on the defending army using the wizard (this could do something like, multiply effect of thief movements)...then "assasinate" the enemy using the thief...

of course, if "blind" was defended...your assasins will go in fully seen...and be completely mauled over by the defense, this means that there are very great gains to be made by a combo, but if it fails...the effects could be very bad for your health... :ph34r:

this would create devastating effects, superior to if you had just whacked them hard...of course you will need to have chosen the right heros at the start, place men correctly on the heros, and have gotten large enough to unlock these heros

this would give combat a more varied approach, not just about who has bigger armies or better equiped/augmented armies...also, as gamers play for longer, it will get more interesting, not more boring...as more heros are unlocked...and thus more combos become avaliable...i believe this approach is unique...something rarely heard on the internet

---defending---

this is easy, plain and simple troop defense...no heros, nothing...move a portion of your troops to defense, more troops to attack may augment your Hero's abilities but will leave you vunerable on defense...and vice versa

jlw2's idea of defense, hold the ground, run away, fight till the death...is also good...it'll balance out a little all the badass combos people will be laying down on you...

also, the defense strength will be augmented by the structures you have, such as fortresses, outposts etc.

the amount of outposts and men on defense you have will also determine your resistance to thief encounters, and thus assasins and spies...


there ya go...thats my idea of a perfect game, if you could use a few ideas from there, i'd be delighted...but i understand if you have to strip it down to save time...tell me if theres any questions i've missed, glaring errors that i made...
347  BPSITE / Games and Gaming / Rise of Nations on: May 24, 2003, 09:24:01 PM
is it better than Medievil: Total War ? because i'm planning to buy one of them...
348  BPSITE / Games and Gaming / Starcraft on: May 24, 2003, 11:35:12 AM
to be honest i'm not really all too good at starcraft....i'm alright at tactical combat, good use of units etc. but base building is where i really just die on my knees...
349  BPSITE / Geek's Corner / CD Burning on: May 24, 2003, 11:29:08 AM
true, true...but unless you plan to use about 4-5 discs to store a movie, you're gonna have to reduce the quality from DVD standard...something i'm very reluctant to do
350  BPSITE / Geek's Corner / CD Burning on: May 24, 2003, 12:40:48 AM
no...VCDs have been around for quite some time...but was never really introduced in western countries for some strange reason, although i went to China last summer and everyone has VCD players and DVDs are slowly phasing in...over in the UK people just made the jump from VCR to DVD

its not JUST a way to get priated movies...its another multimedia format...
351  BPSITE / Arts & Literature / Wheel of Time on: May 24, 2003, 12:25:16 AM
ask Auron...

*pokes Auron*
352  BPSITE / Geek's Corner / CD Burning on: May 24, 2003, 12:23:55 AM
roxio can't burn jack...CD Clone uses RAW burning technology to make D-D (i think its D-D) copies of the CDs, which means it can pretty much copy anything you can fit into a CD drive...very cool

and digital videos have been out for many many years O.o

they've been taken over by DVDs but i've yet to get a DVD writer...
353  BPSITE / Arts & Literature / Matrix: Reloaded on: May 22, 2003, 09:59:09 PM
title pretty much explains it really...but a word of warning, if you go to see this film, prepare to have your brain clocking in some serious overtime if you wanna catch the subliminal messaging in the film, it comes very thick and very fast, you'd do well to catch it all...either that or lug along your strange philisophical friend...

and yes, it is important to see to exactly what its all about...otherwise it can quickly become a strangely repetetive action film with little meaning to it all...which is proabably why it picked up some less than encouraging reviews...if you don't understand it, it gets really crap really fast...and its pretty hard to understand

without spoiling too much, the ending was slightly disappointing but i understand it was made to tie in with the third film, revolutions...on the subject of which:

NOTE

when the credits come up...WAIT FOR THEM TO FINISH...you will get a sneak preview of the third film...Revolutions for your troubles in waiting for the credits...its worth it...a very cool preview
354  BPSITE / Games and Gaming / Morbid Inclination on: May 21, 2003, 09:46:17 PM
half life 2 is gonna be different...UT2k3 offers the greatest modability of any game EVER IMO...two of the 3 disk set were developer tools aimed at modders...i believe that if and when the Half Life modders deciede to move to another engine we'll witness some division as to where they'll move...

UT series (could be 2005/6 by then, as 2004 is in the works), Doom 3? Half Life 2?

this is gonna be interesting...
355  BPSITE / Games and Gaming / Neverwinter Nights on: May 21, 2003, 09:42:02 PM
thankye thankye all... :hehe:  
356  BPSITE / Games and Gaming / Neverwinter Nights on: May 21, 2003, 06:20:56 PM
he..seeing as i was answering to SS's reply...erm yeah...besides, this thread's pretty much answered...
357  BPSITE / Games and Gaming / Neverwinter Nights on: May 21, 2003, 05:47:20 PM
UT2k3 was cool...Unreal 2 while it lasted (also has 0 replay value)...warcraft III, Morrowind is badass on any computer that can run it...Vice City...Mafia was one absolute classic, but its not all that widely know which is a shame...and on RTS some Medievil: Total war can't hurt

and yes...i've been waiting for Deus Ex 2 for a LONG time...
358  BPSITE / Geek's Corner / CD Burning on: May 21, 2003, 05:40:33 PM
uh...use CloneCD...download the trial version and go get a serial from some random Russian website...not so good for straight up burning  but really nice for copying CDs

oh yeah, use Kazaalite...much better
359  BPSITE / Games and Gaming / Starcraft on: May 21, 2003, 05:15:34 PM
heh...400 zerg zerglings XD ...classy...but i always thought the terrans were the best...they've got power, strategy, and swarming if you feel like it...very cool...

ah yeah...gotta love the nukes...everyone needs nukes  
360  BPSITE / Games and Gaming / Morbid Inclination on: May 21, 2003, 05:12:33 PM
dude...its gotta go sometime...theres only so much you can do with such an old engine...with the new generation of games comming out and already out...i don't think it'll last much longer against greater modability, online play, graphical excelence and overall whupass
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